mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
Make updates to competitive maps; Fix niche Jungle tileset issue; Adjust Cyclops sprite
This commit is contained in:
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4bf1225ebc
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2969c1c158
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@ -5809,6 +5809,10 @@ Goliath_Turret_GndAttkInit:
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wait 1
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playfram 0xdd
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wait 1
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playfram 0x00
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wait 1
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playfram 0xdd
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wait 1
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nobrkcodeend
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gotorepeatattk
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goto Goliath_Turret_Init
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@ -6871,7 +6875,7 @@ IsWorking [NONE]
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WorkingToIdle [NONE]
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WarpIn [NONE]
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Unused3 [NONE]
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StarEditInit Phalanx_Tank_BaseStarEditInit
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StarEditInit [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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@ -6900,14 +6904,6 @@ Phalanx_Tank_BaseWalking:
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playfram 0x22
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goto Phalanx_Tank_BaseWalking
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Phalanx_Tank_BaseStarEditInit:
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setfldirect 12
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imgoluselo 251 2 0 # Phalanx (Tank) Turret (terran\tankt.grp)
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wait 1
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imgul 252 0 0 # Phalanx (Tank) Base Shadow (terran\ttaShad.grp)
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setfldirect 12
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goto InfestedTerranWalkingToIdle
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 251 Phalanx (Tank) Turret (terran\tankt.grp)
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@ -6975,7 +6971,7 @@ IsWorking [NONE]
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WorkingToIdle [NONE]
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WarpIn [NONE]
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Unused3 [NONE]
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StarEditInit Phalanx_Siege_BaseStarEditInit
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StarEditInit [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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@ -7040,10 +7036,6 @@ Phalanx_Siege_BaseSpecialState2:
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sigorder 1
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goto ScourgeLocal00
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Phalanx_Siege_BaseStarEditInit:
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imgoluselo 254 2 0 # Phalanx (Siege) Turret (terran\stankt.grp)
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goto Phalanx_Siege_BaseInit
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 254 Phalanx (Siege) Turret (terran\stankt.grp)
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@ -19310,11 +19302,11 @@ IsWorking [NONE]
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WorkingToIdle [NONE]
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WarpIn [NONE]
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Unused3 [NONE]
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StarEditInit InstallationDoodad2StarEditInit
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StarEditInit [NONE]
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Disable InstallationDoodad2Disable
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Burrow [NONE]
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UnBurrow [NONE]
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Enable InstallationDoodad2StarEditInit
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Enable InstallationDoodad2Enable
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.headerend
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# ----------------------------------------------------------------------------- #
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@ -19328,7 +19320,7 @@ InstallationDoodad2AlmostBuilt:
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setflipstate 1
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goto InfestedTerranLocal00
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InstallationDoodad2StarEditInit:
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InstallationDoodad2Enable:
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playfram 9
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setflipstate 1
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wait 2
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@ -19493,7 +19485,7 @@ IsWorking [NONE]
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WorkingToIdle [NONE]
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WarpIn [NONE]
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Unused3 [NONE]
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StarEditInit FloorMissileTrapStarEditInit
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StarEditInit [NONE]
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Disable FloorMissileTrapSpecialState2
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Burrow [NONE]
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UnBurrow [NONE]
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@ -19575,28 +19567,6 @@ FloorMissileTrapLocal01:
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sigorder 1
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goto InfestedTerranLocal00
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FloorMissileTrapStarEditInit:
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playfram 1
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wait 2
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playfram 2
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wait 2
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playfram 3
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wait 2
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playfram 4
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wait 2
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playfram 5
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wait 2
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playfram 6
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wait 2
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playfram 7
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wait 2
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playfram 8
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wait 2
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playfram 9
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wait 2
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playfram 10
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goto InfestedTerranLocal00
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 737 Floor Missile Trap Turret (thingy\tileset\install\CLPlat1T.grp)
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@ -19678,7 +19648,7 @@ IsWorking [NONE]
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WorkingToIdle [NONE]
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WarpIn [NONE]
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Unused3 [NONE]
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StarEditInit FloorGunTrapSpecialState1
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StarEditInit [NONE]
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Disable FloorGunTrapSpecialState2
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Burrow [NONE]
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UnBurrow [NONE]
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@ -19794,7 +19764,7 @@ IsWorking [NONE]
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WorkingToIdle [NONE]
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WarpIn [NONE]
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Unused3 [NONE]
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StarEditInit WallMissileTrapType1SpecialState1
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StarEditInit [NONE]
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Disable WallMissileTrapType1SpecialState2
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Burrow [NONE]
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UnBurrow [NONE]
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@ -19877,7 +19847,7 @@ IsWorking [NONE]
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WorkingToIdle [NONE]
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WarpIn [NONE]
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Unused3 [NONE]
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StarEditInit WallMissileTrapTypet2SpecialState1
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StarEditInit [NONE]
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Disable WallMissileTrapTypet2SpecialState2
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Burrow [NONE]
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UnBurrow [NONE]
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@ -19962,7 +19932,7 @@ IsWorking [NONE]
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WorkingToIdle [NONE]
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WarpIn [NONE]
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Unused3 [NONE]
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StarEditInit WallFlameTrapType1SpecialState1
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StarEditInit [NONE]
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Disable WallFlameTrapType1SpecialState2
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Burrow [NONE]
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UnBurrow [NONE]
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@ -20069,7 +20039,7 @@ IsWorking [NONE]
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WorkingToIdle [NONE]
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WarpIn [NONE]
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Unused3 [NONE]
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StarEditInit WallFlameTrapType2SpecialState1
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StarEditInit [NONE]
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Disable WallFlameTrapType2SpecialState2
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Burrow [NONE]
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UnBurrow [NONE]
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@ -29156,78 +29126,68 @@ CyclopsUnused1:
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goto CyclopsWalkingToIdle
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CyclopsGndAttkInit:
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playfram 0x2C0
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playfram 0x00
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CyclopsGndAttkRpt:
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wait 1
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nobrkcodestart
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playfram 0x2E0
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wait 1
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playfram 0x300
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wait 1
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playfram 0x320
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playsndbtwn 2548 2549 # Cyclops weapon fire 01, 02
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attack
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wait 1
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playfram 0x00
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wait 1
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nobrkcodeend
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gotorepeatattk
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ignorerest
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wait 1
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nobrkcodestart
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playfram 0x220
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playsndbtwn 2085 2087 # Cyclops weapon fire 01, 02, 03
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attack
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wait 1
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playfram 0x240
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wait 1
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playfram 0x260
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wait 1
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playfram 0x280
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wait 1
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playfram 0x00
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wait 1
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nobrkcodeend
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gotorepeatattk
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ignorerest
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CyclopsGndAttkToIdle:
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playfram 0x00
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wait 1
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goto CyclopsWalkingToIdle
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playfram 0x00
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wait 1
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goto CyclopsWalkingToIdle
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CyclopsWalking:
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playfram 0x240
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move 5
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wait 1
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playfram 0x260
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move 5
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wait 1
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playfram 0x280
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move 5
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wait 1
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playfram 0xA0
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move 5
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wait 1
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playfram 0xC0
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move 5
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wait 1
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playfram 0xE0
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move 5
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wait 1
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playfram 0x100
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move 5
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wait 1
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playfram 0x120
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move 5
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wait 1
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playfram 0x140
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move 5
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wait 1
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playfram 0x160
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move 5
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wait 1
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playfram 0x180
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move 5
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wait 1
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playfram 0x1A0
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move 5
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wait 1
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playfram 0x1C0
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move 5
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wait 1
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playfram 0x1E0
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move 5
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wait 1
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playfram 0x200
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move 5
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wait 1
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playfram 0x220
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move 5
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wait 1
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goto CyclopsWalking
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playfram 0xA0
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move 5
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wait 1
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playfram 0xC0
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move 5
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wait 1
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playfram 0xE0
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move 5
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wait 1
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playfram 0x100
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move 5
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wait 1
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playfram 0x120
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move 5
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wait 1
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playfram 0x140
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move 5
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wait 1
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playfram 0x160
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move 5
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wait 1
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playfram 0x180
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move 5
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wait 1
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playfram 0x1A0
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move 5
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wait 1
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playfram 0x1C0
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move 5
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wait 1
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playfram 0x1E0
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move 5
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wait 1
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playfram 0x200
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move 5
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wait 1
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goto CyclopsWalking
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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@ -9,7 +9,7 @@ Patch goals include:
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## Summary
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- Kinetic Penetration now deals full damage to the first target, and half damage to all others
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- More TBD
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- Melee air unit performance has been significantly improved
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## Latest content
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- [Ascension #4 - Calm Before the Storm](https://www.youtube.com/playlist?list=PLACFHAM2MlxOlZKGsQvv3wOH3G7gzPSc1)
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@ -27,6 +27,7 @@ Patch goals include:
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## Bugfixes
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- Gameplay:
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- Lifted turreted units (e.g. Goliath) can no longer attack from lifted Anchors (r. Mystery Meat)
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- Melee air unit tracking has vastly improved (c. DF)
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- Lardfix: Mixed selections of burrowed and unburrowed units (including selections with Lakizilisks) no longer prohibit basic commands
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- Audiovisuals:
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- Terran error SFX can now correctly plays no more than once at any time
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@ -37,6 +38,9 @@ Patch goals include:
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- Vagrant selection circle has been corrected
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- Custom UI graphics (order lines, transport UI, etc) are now reset between games (c. Veeq7)
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- Lardfix: title music now plays again after concluding a multiplayer game (c. DF)
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- Tilesets:
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- Adjusted pathing for default Ashworld dirt and magma cliffs to be more consistent
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- Fixed numerous height and buildability issues on niche Jungle tiles (r. TheBeaver99)
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## AI
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- Increased refinery request priorities to improve gas capping pace
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@ -45,13 +49,14 @@ Patch goals include:
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## Audiovisuals
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- New sprite for:
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- Goliath (c. Solstice)
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- Goliath (c. Solstice, wireframe c. jun3hong)
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- Updated sprite for:
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- Cyclops (c. Solstice, wireframe updates c. jun3hong)
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## Terran
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- [Sentinel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sentinel):
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- Weapon damage now 1x24, from 1x20
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## Protoss
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- [Matrix](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/matrix):
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- HP now 180, from 150
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BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
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