Make updates to competitive maps; Fix niche Jungle tileset issue; Adjust Cyclops sprite

This commit is contained in:
Pr0nogo 2023-09-25 10:15:30 -04:00
parent 4bf1225ebc
commit 2969c1c158
14 changed files with 81 additions and 116 deletions

View File

@ -5809,6 +5809,10 @@ Goliath_Turret_GndAttkInit:
wait 1
playfram 0xdd
wait 1
playfram 0x00
wait 1
playfram 0xdd
wait 1
nobrkcodeend
gotorepeatattk
goto Goliath_Turret_Init
@ -6871,7 +6875,7 @@ IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn [NONE]
Unused3 [NONE]
StarEditInit Phalanx_Tank_BaseStarEditInit
StarEditInit [NONE]
.headerend
# ----------------------------------------------------------------------------- #
@ -6900,14 +6904,6 @@ Phalanx_Tank_BaseWalking:
playfram 0x22
goto Phalanx_Tank_BaseWalking
Phalanx_Tank_BaseStarEditInit:
setfldirect 12
imgoluselo 251 2 0 # Phalanx (Tank) Turret (terran\tankt.grp)
wait 1
imgul 252 0 0 # Phalanx (Tank) Base Shadow (terran\ttaShad.grp)
setfldirect 12
goto InfestedTerranWalkingToIdle
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 251 Phalanx (Tank) Turret (terran\tankt.grp)
@ -6975,7 +6971,7 @@ IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn [NONE]
Unused3 [NONE]
StarEditInit Phalanx_Siege_BaseStarEditInit
StarEditInit [NONE]
.headerend
# ----------------------------------------------------------------------------- #
@ -7040,10 +7036,6 @@ Phalanx_Siege_BaseSpecialState2:
sigorder 1
goto ScourgeLocal00
Phalanx_Siege_BaseStarEditInit:
imgoluselo 254 2 0 # Phalanx (Siege) Turret (terran\stankt.grp)
goto Phalanx_Siege_BaseInit
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 254 Phalanx (Siege) Turret (terran\stankt.grp)
@ -19310,11 +19302,11 @@ IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn [NONE]
Unused3 [NONE]
StarEditInit InstallationDoodad2StarEditInit
StarEditInit [NONE]
Disable InstallationDoodad2Disable
Burrow [NONE]
UnBurrow [NONE]
Enable InstallationDoodad2StarEditInit
Enable InstallationDoodad2Enable
.headerend
# ----------------------------------------------------------------------------- #
@ -19328,7 +19320,7 @@ InstallationDoodad2AlmostBuilt:
setflipstate 1
goto InfestedTerranLocal00
InstallationDoodad2StarEditInit:
InstallationDoodad2Enable:
playfram 9
setflipstate 1
wait 2
@ -19493,7 +19485,7 @@ IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn [NONE]
Unused3 [NONE]
StarEditInit FloorMissileTrapStarEditInit
StarEditInit [NONE]
Disable FloorMissileTrapSpecialState2
Burrow [NONE]
UnBurrow [NONE]
@ -19575,28 +19567,6 @@ FloorMissileTrapLocal01:
sigorder 1
goto InfestedTerranLocal00
FloorMissileTrapStarEditInit:
playfram 1
wait 2
playfram 2
wait 2
playfram 3
wait 2
playfram 4
wait 2
playfram 5
wait 2
playfram 6
wait 2
playfram 7
wait 2
playfram 8
wait 2
playfram 9
wait 2
playfram 10
goto InfestedTerranLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 737 Floor Missile Trap Turret (thingy\tileset\install\CLPlat1T.grp)
@ -19678,7 +19648,7 @@ IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn [NONE]
Unused3 [NONE]
StarEditInit FloorGunTrapSpecialState1
StarEditInit [NONE]
Disable FloorGunTrapSpecialState2
Burrow [NONE]
UnBurrow [NONE]
@ -19794,7 +19764,7 @@ IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn [NONE]
Unused3 [NONE]
StarEditInit WallMissileTrapType1SpecialState1
StarEditInit [NONE]
Disable WallMissileTrapType1SpecialState2
Burrow [NONE]
UnBurrow [NONE]
@ -19877,7 +19847,7 @@ IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn [NONE]
Unused3 [NONE]
StarEditInit WallMissileTrapTypet2SpecialState1
StarEditInit [NONE]
Disable WallMissileTrapTypet2SpecialState2
Burrow [NONE]
UnBurrow [NONE]
@ -19962,7 +19932,7 @@ IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn [NONE]
Unused3 [NONE]
StarEditInit WallFlameTrapType1SpecialState1
StarEditInit [NONE]
Disable WallFlameTrapType1SpecialState2
Burrow [NONE]
UnBurrow [NONE]
@ -20069,7 +20039,7 @@ IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn [NONE]
Unused3 [NONE]
StarEditInit WallFlameTrapType2SpecialState1
StarEditInit [NONE]
Disable WallFlameTrapType2SpecialState2
Burrow [NONE]
UnBurrow [NONE]
@ -29156,78 +29126,68 @@ CyclopsUnused1:
goto CyclopsWalkingToIdle
CyclopsGndAttkInit:
playfram 0x2C0
playfram 0x00
CyclopsGndAttkRpt:
wait 1
nobrkcodestart
playfram 0x2E0
wait 1
playfram 0x300
wait 1
playfram 0x320
playsndbtwn 2548 2549 # Cyclops weapon fire 01, 02
attack
wait 1
playfram 0x00
wait 1
nobrkcodeend
gotorepeatattk
ignorerest
wait 1
nobrkcodestart
playfram 0x220
playsndbtwn 2085 2087 # Cyclops weapon fire 01, 02, 03
attack
wait 1
playfram 0x240
wait 1
playfram 0x260
wait 1
playfram 0x280
wait 1
playfram 0x00
wait 1
nobrkcodeend
gotorepeatattk
ignorerest
CyclopsGndAttkToIdle:
playfram 0x00
wait 1
goto CyclopsWalkingToIdle
playfram 0x00
wait 1
goto CyclopsWalkingToIdle
CyclopsWalking:
playfram 0x240
move 5
wait 1
playfram 0x260
move 5
wait 1
playfram 0x280
move 5
wait 1
playfram 0xA0
move 5
wait 1
playfram 0xC0
move 5
wait 1
playfram 0xE0
move 5
wait 1
playfram 0x100
move 5
wait 1
playfram 0x120
move 5
wait 1
playfram 0x140
move 5
wait 1
playfram 0x160
move 5
wait 1
playfram 0x180
move 5
wait 1
playfram 0x1A0
move 5
wait 1
playfram 0x1C0
move 5
wait 1
playfram 0x1E0
move 5
wait 1
playfram 0x200
move 5
wait 1
playfram 0x220
move 5
wait 1
goto CyclopsWalking
playfram 0xA0
move 5
wait 1
playfram 0xC0
move 5
wait 1
playfram 0xE0
move 5
wait 1
playfram 0x100
move 5
wait 1
playfram 0x120
move 5
wait 1
playfram 0x140
move 5
wait 1
playfram 0x160
move 5
wait 1
playfram 0x180
move 5
wait 1
playfram 0x1A0
move 5
wait 1
playfram 0x1C0
move 5
wait 1
playfram 0x1E0
move 5
wait 1
playfram 0x200
move 5
wait 1
goto CyclopsWalking
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:

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View File

@ -9,7 +9,7 @@ Patch goals include:
## Summary
- Kinetic Penetration now deals full damage to the first target, and half damage to all others
- More TBD
- Melee air unit performance has been significantly improved
## Latest content
- [Ascension #4 - Calm Before the Storm](https://www.youtube.com/playlist?list=PLACFHAM2MlxOlZKGsQvv3wOH3G7gzPSc1)
@ -27,6 +27,7 @@ Patch goals include:
## Bugfixes
- Gameplay:
- Lifted turreted units (e.g. Goliath) can no longer attack from lifted Anchors (r. Mystery Meat)
- Melee air unit tracking has vastly improved (c. DF)
- Lardfix: Mixed selections of burrowed and unburrowed units (including selections with Lakizilisks) no longer prohibit basic commands
- Audiovisuals:
- Terran error SFX can now correctly plays no more than once at any time
@ -37,6 +38,9 @@ Patch goals include:
- Vagrant selection circle has been corrected
- Custom UI graphics (order lines, transport UI, etc) are now reset between games (c. Veeq7)
- Lardfix: title music now plays again after concluding a multiplayer game (c. DF)
- Tilesets:
- Adjusted pathing for default Ashworld dirt and magma cliffs to be more consistent
- Fixed numerous height and buildability issues on niche Jungle tiles (r. TheBeaver99)
## AI
- Increased refinery request priorities to improve gas capping pace
@ -45,13 +49,14 @@ Patch goals include:
## Audiovisuals
- New sprite for:
- Goliath (c. Solstice)
- Goliath (c. Solstice, wireframe c. jun3hong)
- Updated sprite for:
- Cyclops (c. Solstice, wireframe updates c. jun3hong)
## Terran
- [Sentinel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sentinel):
- Weapon damage now 1x24, from 1x20
## Protoss
- [Matrix](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/matrix):
- HP now 180, from 150

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