Enable FACTION WARS game mode

This commit is contained in:
Pr0nogo 2023-11-16 17:05:07 -05:00
parent 281ee0f37f
commit 23747a79e6
8 changed files with 14 additions and 7 deletions

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@ -386,13 +386,13 @@ Terran Lodestone
Floor Hatch
Terran Treasury
Terran Lodestone (Standalone)
Extended Unit #161
Extended Unit #162
Extended Unit #163
Extended Unit #164
Extended Unit #165
Extended Unit #166
Extended Unit #167
Faction Selection
Select Faction 1
Select Faction 2
Select Faction 3
Select Faction 4
Select Faction 5
Select Faction 6
Extended Unit #168
Extended Unit #169
Extended Unit #170

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@ -1,4 +1,5 @@
"Competitive(1).got"
"Scenario(1).got"
"Omnipresence(1).got"
"Faction Wars(1).got"
"Debug(1).got"

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@ -9,6 +9,7 @@ Patch goals include:
## Latest content
- [Ascension #6 - The New Horizon](https://www.youtube.com/playlist?list=PLACFHAM2MlxNIdDY8v4PpOKA9y5GrR0z6)
- [Pr0totype #31 - A Qualifying Statement](https://youtu.be/31_kKGo5VlE):
## Patch summary (so far...)
- Cut top speeds of several air units across all races and tiers
@ -21,6 +22,10 @@ Patch goals include:
- Shuffled Protoss structure buttons in construction submenus to improve organization
- Added more debug info to help investigate desyncs, c. DF. Please screenshot and report if you encounter them!
## Game Modes
- Added Faction Wars (a Btyb bounty!), allowing players to select a subfaction.
- This mode is very much in a "minimum viable product" stage, and only Terran factions exist right now, with very few changes compared to stock Terrans... but it should still be neat!
## AI
- Mappers can now set Mineral Field type 1 deaths to control the faction of AI. This is preliminary support as factions continue to receive development.
- See [this page](https://www.fraudsclub.com/cosmonarchy-bw/sites/scenario-setup/#gameplay-commands) for specific info.
@ -32,6 +37,7 @@ Patch goals include:
- Fixed Sentinel and Sevenstop dealing double damage when not piercing
- Improved consistency of Kinetic Penetration attacks with Ancile Providence
- Improved reliability of Legionnaire and Cabalist teleportation (c. Veeq7)
- Corrected duration of Carapace Swarm (r. fagguto)
- Solarions that are preplaced or created with the `spawn` console command now start with 12 Stewards
- Audiovisual:
- Multiselecting Terran workers now correctly hides the building submenus

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