Implement depleted mineral field harvest time increase

This commit is contained in:
Pr0nogo 2024-09-19 12:00:52 -04:00
parent 8fa3870f8f
commit 1a94921461
3 changed files with 2 additions and 2 deletions

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@ -2383,7 +2383,7 @@ Enable [NONE]
# ----------------------------------------------------------------------------- #
ZethrokorInit:
imgul 55 0 0 # Zethrokor Shadow (zerg\zzeShad.grp)
imgul 55 0 -1 # Zethrokor Shadow (zerg\zzeShad.grp)
ZethrokorGndAttkToIdle:
playfram 0x55
goto ZethrokorLocal00

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@ -16,7 +16,7 @@ Forthcoming.
## Resources
- Resource node saturation now 100/100/25, with numbers representing percentage efficiency of each worker
- Mineral yields now 5 (normal) / 3 (depleted)
- Mineral yields now 5 (normal) / 5 (depleted), with depleted Minerals taking twice as long to harvest
- Vespene yields now 3 (Ridge) / 5 (Geyser) / 7 (tier 2 cap) / 9 (tier 3 cap)
## Internals

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