diff --git a/patchnotes.md b/patchnotes.md index 769a4b2d..724b1fc7 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -1,5 +1,5 @@ -# 11 January 2024 -## Year 3, month 1, patch 1 +# 25 January 2024 +## Year 3, month 1, patch 2 This patch will include new features, balance adjustments, bugfixes, and audiovisual improvements. @@ -7,127 +7,8 @@ Download [Fraud Launcher 2](https://fraudsclub.com/files/Fraud%20Launcher%202.zi We are still hunting for desyncs! Please submit your `Critical` and `Sync Randoms` text files from the `logs` folder to the **cm-issues** "[Desync error megathread](https://discord.com/channels/139276012058968064/1251318131671175198)" on [our Discord server](https://discord.com/invite/s5SKBmY). -## Mechanics -- Energy regeneration is now interrupted while the specialist is stunned - -## Game Modes -- **Uprising:** - - Reduced training time of Broodspawn - - Tweaked the composition of some existing spawners - - Added many new spawner types in tiers 1 & 2 - - Fixed ground spawners appearing on islands (c. Veeq7) - -## Console -- **NEW:** `race` command, gets the player of the selected unit's race - - Note that this may not be the same race as the selected unit, e.g. in cases of mind control - - 0 is Zerg, 1 is Terran, 2 is Protoss - ## Editor -- **Kill Units at Location** vanilla trigger functionality has been restored (r. 3crow/Kenoli, c. DF) -- **set_race** custom trigger no longer fails to set Protoss or Terran races correctly -- **NEW:** `player_is_race` condition (may see changes later) +- **NEW:** Units preplaced for 'user select' players are now created at map start (use responsibly...) +- **NEW:** Units preplaced with the 'lifted' unit property are now only created for players if the unit's race matches the player's race - **NEW:** Volatile Egg unit (id 416) - - blocks construction, but not worker movement when harvesting, allowing for SC1-style barriers - - when placed for P1-P8 and cloaked, any preplaced units for that player will be created, allowing players to select their race without spawning melee units - -## AI -- **Star Sovereign**s now activate Grief of All Gods more liberally - -## Bugfixes -- **Stability:** - - Slightly reduced selection limit (252 » 246) to prevent action buffer instability - - Fixed rare crashes at game end (r. TopRamen, c. DF) -- **Gameplay:** - - Unloading structures is now more generous (still needs work; b. Londier, c. Veeq7) - - Units with **Interception** (e.g. **Siren** and **Cataphract**) no longer fail to damage **Larva**e and **Rilirokor**s (r. TheNightFox) - - Didact Shroud of Adun is no longer disabled after Recalling (r. GreenEggs'NSpam & Londier) - - Melee splash units (and the **Vilgorokor**) no longer deal damage out of sync with their animation (r. Kenoli & Krankendau, a. DF) - - When **Axitrilisk**s are reclaimed with no weapon, they now restart the **Perpetual Wind** timer (r. GreenEggs'NSpam & TheNightFox) - - Auras from **Azazel**, **Seraph**, **Crucible**, **Barghest**, **Sycophant**, **Manifold**, **Matraleth**, and **Sasyrvoleth** are now deactivated while the unit is stunned (r. Londier) - - **Hypnagogue** corpses can now be interacted with (r. GreenEggs'NSpam) - - Fixed bad interactions between Tyranny of the Sun and **Aurora** Last Orders - - Fixed being able to enter non-mutual ally transports (r. Londier & billy) - - Fixed being able to load neutral units into transports - - Fixed edge case turn rate issues with **Diadem**s (r. GreenEggs'NSpam) - - **Ultrokor**s no longer consume corpses while burrowed (r. Londier) - - **Qilin**s no longer fail to continue healing after a single unload (r. Londier) -- **AI:** - - Fixed Protoss AI sometimes attempting to make structures with **Artisans** - - Fixed Terran AI having impossible requirements for training *Silverongue**s and **Magnetar**s -- **Audiovisual:** - - **Broodspawn** spawning SFX no longer plays globally - - **Blackjack**s no longer change facing angle when their sprite changes - - Reviving Centaurs no longer create permanent explosion graphics (r. beriso) - - Preferred player colors now override racial player color bans (r. Wolfmaw) - - Resolved 'invalid shield overlay' error for **Tetcaerokor** (r. beriso) - - **Fore Castle** shield overlays no longer proc when hit by **Psionic Storm** (r. Londier) - - Corrected poor fire placements for the **Biotic Bastion**'s damage overlay - - Witness and replay UI is no longer drawn over ingame menus (c. DF) - -## Audiovisuals -- **New unit responses:** - - Potentate (script a. BladehollowRWL) -- **Corpse updates:** - - Phalanx, tank & siege (a. ArbuzBudesh) - - Gorgrokor (c. ArbuzBudesh) -- **Projectile updates:** - - Atreus (bigger projectile) - -## Terran -- **Reclamation:** - - Initial heal for reclaimed units is now granted over 10 seconds, from 3 seconds - - Reclaimed specialists begin with 0 energy, from full -- [Apostle](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/apostle): - - **Charon Rifle:** - - Weapon damage 1x10 » 1x15 - - Weapon cooldown 1 » 1.5 - - Weapon range 5 » 6 -- [Autocrat](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/autocrat): - - **Eminence Rifle:** - - Weapon cooldown 1.33 » 1.5 - - Weapon range 6 » 5 -- [Valkyrie](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/valkyrie): - - **Halo Rockets:** - - Weapon cooldown 1.5 » 1.08 - - No longer deal splash damage to units owned by an allied player -- **NEW:** [Harakan (Golden)](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/harakan-golden) - - Fast-moving frontliner with plasma shields; trained from the Stockade - - Available for the **Golden Republic** -- [Aspirant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/aspirant): - - Mineral cost 175 » 150 - - Armor 2 » 3 - - **Criticality:** - - No longer procs on Aspirant death - - Now applies a 2-second debuff to victims, and procs on their death if they die during this debuff -- [Cohort](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cohort): - - **New: Servile Vigor:** - - Revives once after death, with a 10-second timed life; consumes a corpse to become permanent again - -## Protoss -- [Artisan](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/artisan): - - **Neutron Saber:** - - Armor penetration 2 » 0 - - Weapon range 3 » 1 - - Weapon cooldown 0.92 » 1.08 -- [Golem](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/golem): - - **Tranquility Array** now has a third-of-a-second internal cooldown -- [Lanifect](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/lanifect): - - **Neutron Flare:** - - No longer deals splash damage to units owned by an allied player -- [Gladius](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/gladius): - - Movement speed 5 » 4.38 -- **NEW:** [Cicatus](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/cicatus): - - Nihilistic frontline vandal; warped from the Gateway - - Available for the **Starbound** - -## Zerg -- [Gosvileth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/gosvileth): - - **Gosvil Spines:** - - Armor penetration 2 » 0 - - Weapon cooldown 0.92 » 1.08 -- [Bactalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/bactalisk): - - **Corrosive Acid:** - - Weapon cooldown 1.08 » 1.17 -- **NEW:** [Iziralisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/iziralisk) - - Short-range rending assault strain; requires the Hydrith Den - - Available for the **Zorthos Tendril** \ No newline at end of file + - when placed for P1-P8 and cloaked, any preplaced units for that player will be created, allowing players to select their race without spawning melee units \ No newline at end of file diff --git a/plugins/gptp.qdp b/plugins/gptp.qdp index 7481a112..dcdde2d9 100644 Binary files a/plugins/gptp.qdp and b/plugins/gptp.qdp differ