Sync prerelease and release

This commit is contained in:
Pr0nogo 2023-11-04 12:03:26 -04:00
parent 2159677447
commit 0a79788926
23 changed files with 163 additions and 430 deletions

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@ -2123,7 +2123,7 @@ script_id PMCx
bld 2 scribe 98
w_bld 1 nexus
bld 4 scribe 98
maynard 4
# maynard 4
:expansion_worker_standard_start
multi worker_track

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@ -2330,7 +2330,7 @@ script_id TMCx
bld 2 mason 98
w_bld 1 ministry
bld 4 mason 98
maynard 4
# maynard 4
multi worker_track
:expansion_worker_loop
@ -3206,21 +3206,16 @@ script_id TMCx
var Ex|Call pref_addon_fulcrum 0 buildpref_armor_machineshop 13
var Ex|Call pref_orbital_control 0 buildpref_orbital_commandment_azazel 13
call main_wait_750
call main_wait_1200
bld 1 fulcrum 121
call main_wait_300
bld 2 fulcrum 121
call main_wait_300
var Sub can_worker_var 1 13
call main_wait_150
do_morph 2 vulture
call main_wait_150
do_morph 2 vulture
call main_wait_300
call main_wait_1500
var Set can_attack_var 1 13
call main_wait_300
var Add can_worker_var 1 13
call main_wait_600
call main_wait_900
multi expansion_toggle
bld 3 fulcrum 121
call main_wait_150
@ -4315,9 +4310,10 @@ script_id TMCx
:need_atlas
wait 24
bring 13 AtM 4 Group_Factories Loc.63 need_atlas
var AtL|Jump under_attack_var 1 need_atlas 13
:need_atlas2
var Ex|Jump skip_building_var 1 blank_return 13
var Ex|Jump skip_building_var 1 blank 13
p_need 1 atlas
stop
@ -4337,6 +4333,7 @@ script_id TMCx
notowns atlas need_daedala
bring 13 AtM 8 Group_Factories Loc.63 need_daedala
bring 13 AtM 3 reservoir Loc.63 need_daedala
var AtL|Jump under_attack_var 1 need_daedala 13
:need_daedala2
var Ex|Jump skip_building_var 1 blank_return 13

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@ -2001,7 +2001,7 @@ script_id ZMCx
local 255 Ex 0 hachirosk|caphrolosk|gathtelosk expansion_worker_start
w_bld 1 hachirosk
bld 3 droleth 98
maynard 3
# maynard 3
multi worker_track
:expansion_worker_standard_loop
@ -4316,6 +4316,7 @@ script_id ZMCx
bring 13 AtL 1 irol_iris|othstol_oviform Loc.63 blank
bring 13 AtM 3 larvosk_cesiant|hachirosk|caphrolosk|gathtelosk Loc.63 need_irol
bring 13 Ex 0 quazeth_pool|kalkiir_pond|hydrith_den|bactith_swamp|mutath_spire|tosvrol_haunt|zorkiz_shroud|ultrav_cavern|matravil_nest|almakis_antre|elthisth_mound|geszkath_grotto Loc.63 need_irol
var AtL|Jump under_attack_var 1 need_irol 13
call main_wait_450
:need_irol2
@ -4342,6 +4343,7 @@ script_id ZMCx
bring 13 AtM 5 larvosk_cesiant|hachirosk|caphrolosk|gathtelosk Loc.63 need_othstol
bring 13 Ex 2 quazeth_pool|kalkiir_pond|hydrith_den|bactith_swamp|mutath_spire|tosvrol_haunt|zorkiz_shroud|ultrav_cavern|matravil_nest|almakis_antre|elthisth_mound|geszkath_grotto Loc.63 need_othstol
bring 13 AtM 3 excisant Loc.63 need_othstol
var AtL|Jump under_attack_var 1 need_othstol 13
call main_wait_450
:need_othstol2
@ -4812,9 +4814,40 @@ script_id ZMCx
:attack_generic_worker_check
bring 13 AtL 12 hachirosk|caphrolosk|gathtelosk|larvosk_cesiant Loc.63 blank_return
call attack_conditions_zerg
var Set can_worker_all_var 0 13
return
:attack_conditions_zerg
var Ex|Jump has_tier_1_tech_node_var 1 blank_return 13
multi attack_conditions_zerg_quazeth
multi attack_conditions_zerg_hydrith
multi attack_conditions_zerg_zorkiz
var Ex|Wait has_tier_1_tech_node_var 1 13
return
:attack_conditions_zerg_quazeth
wait 12
bring 13 AtL 1 kalkiir_pond Loc.63 attack_conditions_zerg_success
notowns quazeth_pool attack_conditions_zerg_quazeth
goto attack_conditions_zerg_success
:attack_conditions_zerg_hydrith
wait 12
bring 13 AtL 1 bactith_swamp Loc.63 attack_conditions_zerg_success
notowns hydrith_den attack_conditions_zerg_hydrith
goto attack_conditions_zerg_success
:attack_conditions_zerg_zorkiz
wait 12
bring 13 AtL 1 ultrav_cavern Loc.63 attack_conditions_zerg_success
notowns zorkiz_shroud attack_conditions_zerg_zorkiz
goto attack_conditions_zerg_success
:attack_conditions_zerg_success
var Set has_tier_1_tech_node_var 1 13
stop
:attack_cycle_start
var Ex|Wait can_attack_var 1 13
time AtM 5760 Frames attack_cycle_cont
@ -5637,7 +5670,7 @@ script_id ZMCx
stop
:early_vorvrokor
notowns kalkiir_pond blank
bring 13 Ex 0 quazeth_pool|kalkiir_pond Loc.63 blank
bring 13 AtL 12 vorvrokor Loc.63 blank
bring 13 AtM_C 2 larva Loc.63 wait_for_larva
res 13 AtM Ore 74 blank

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@ -1320,7 +1320,7 @@
3, 230, 8, 11, 0, 0, 666, 0 # Attack, Unit Has A Weapon (0), Attack (0)
4, 254, 3, 20, 0, 0, 667, 0 # Patrol, Always (0), Patrol (0)
5, 255, 3, 21, 0, 0, 668, 0 # Hold Position, Always (0), Hold Position (0)
8, 307, 23, 57, 34, 0, 1773, 1773 # Vengeance, Spell Researched ([34] Healing - Cleric), Cancel (0)
7, 307, 23, 57, 34, 0, 1773, 1773 # Vengeance, Spell Researched ([34] Healing - Cleric), Cancel (0)
200: # Quazilisk
1, 228, 3, 9, 0, 0, 664, 0 # Move, Always (0), Move (0)
@ -1635,6 +1635,7 @@
5, 255, 3, 21, 0, 0, 668, 0 # Hold Position, Always (0), Hold Position (0)
7, 354, 23, 57, 34, 0, 555, 555 # Projection, Spell Researched ([34] Healing - Cleric), Cancel (0)
8, 355, 23, 57, 34, 0, 497, 497 # Fleeting Focus, Spell Researched ([34] Healing - Cleric), Cancel (0)
9, 343, 23, 57, 34, 0, 1091, 0 # Flyer Attack, Spell Researched ([34] Healing - Cleric), Cancel (0)
234: # Axitrilisk
1, 228, 3, 9, 0, 0, 664, 0 # Move, Always (0), Move (0)

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@ -471,7 +471,7 @@ Engram
Hammerfall Beacon
Zarcavrokor Bone
Cyprian Rail
Sentinel Rail
Sevenstep Rail
Bactalisk Acid
Ocsal Larva
Burst Lasers Red Small
@ -496,7 +496,7 @@ Ocsal Cesiant
Potentate
Skortrith Cesiant Tentacle
Cyclops Weapon Impact
Extended Flingy #290
Sentinel Rail
Extended Flingy #291
Extended Flingy #292
Extended Flingy #293

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@ -1767,9 +1767,9 @@ Potentate Shadow
Skortrith Cesiant Tentacle
Cyclops Weapon Impact
Striga Attack
Extended Image #767
Extended Image #768
Extended Image #769
Helix Bolt Orange
Helix Bolt Blue 1
Helix Bolt Blue 2
Extended Image #770
Extended Image #771
Extended Image #772

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@ -853,7 +853,7 @@ Engram
Hammerfall Beacon
Zarcavrokor Bone
Cyprian Rail
Sentinel Rail
Sevenstep Rail
Bactalisk Acid
Ocsal Larva
Burst Lasers Impact Red Damageless
@ -884,7 +884,7 @@ Ocsal Cesiant
Potentate
Skortrith Cesiant Tentacle
Cyclops Weapon Impact
Extended Sprite #1
Sentinel Rail
Extended Sprite #1
Extended Sprite #1
Extended Sprite #1

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@ -23184,72 +23184,72 @@ PsiDisrupterDeath:
wait 1
end
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 949 Power Generator (neutral\Generate.grp)
.headerstart
IsId 408
Type 20
Init PowerGeneratorInit
Death PowerGeneratorDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking [NONE]
WalkingToIdle [NONE]
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]
Built PowerGeneratorBuilt
Landing [NONE]
LiftOff [NONE]
IsWorking PowerGeneratorIsWorking
WorkingToIdle PowerGeneratorIsWorking
WarpIn [NONE]
.headerend
# ----------------------------------------------------------------------------- #
PowerGeneratorInit:
imgul 950 0 0 # Power Generator Shadow (neutral\tgnShad.grp)
PowerGeneratorBuilt:
playfram 0x00
wait 2
playfram 1
wait 2
playfram 2
wait 2
playfram 3
wait 2
playfram 4
wait 2
playfram 5
wait 2
playfram 6
wait 2
goto PowerGeneratorBuilt
PowerGeneratorDeath:
playsnd 7 # Misc\ExploLrg.wav
imgol 334 0 0 # Building Explosion (Large) (thingy\tBangX.grp)
wait 3
liftoffcondjmp PowerGeneratorLocal00
lowsprul 273 0 0 # Terran Building Rubble (Small) (thingy\RubbleS.grp)
wait 1
end
PowerGeneratorLocal00:
wait 1
end
PowerGeneratorIsWorking:
wait 125
goto PowerGeneratorIsWorking
## # ----------------------------------------------------------------------------- #
## # This header is used by images.dat entries:
## # 949 Power Generator (neutral\Generate.grp)
## .headerstart
## IsId 408
## Type 20
## Init PowerGeneratorInit
## Death PowerGeneratorDeath
## GndAttkInit [NONE]
## AirAttkInit [NONE]
## Unused1 [NONE]
## GndAttkRpt [NONE]
## AirAttkRpt [NONE]
## CastSpell [NONE]
## GndAttkToIdle [NONE]
## AirAttkToIdle [NONE]
## Unused2 [NONE]
## Walking [NONE]
## WalkingToIdle [NONE]
## SpecialState1 [NONE]
## SpecialState2 [NONE]
## AlmostBuilt [NONE]
## Built PowerGeneratorBuilt
## Landing [NONE]
## LiftOff [NONE]
## IsWorking PowerGeneratorIsWorking
## WorkingToIdle PowerGeneratorIsWorking
## WarpIn [NONE]
## .headerend
## # ----------------------------------------------------------------------------- #
##
## PowerGeneratorInit:
## imgul 950 0 0 # Power Generator Shadow (neutral\tgnShad.grp)
## PowerGeneratorBuilt:
## playfram 0x00
## wait 2
## playfram 1
## wait 2
## playfram 2
## wait 2
## playfram 3
## wait 2
## playfram 4
## wait 2
## playfram 5
## wait 2
## playfram 6
## wait 2
## goto PowerGeneratorBuilt
##
## PowerGeneratorDeath:
## playsnd 7 # Misc\ExploLrg.wav
## imgol 334 0 0 # Building Explosion (Large) (thingy\tBangX.grp)
## wait 3
## liftoffcondjmp PowerGeneratorLocal00
## lowsprul 273 0 0 # Terran Building Rubble (Small) (thingy\RubbleS.grp)
## wait 1
## end
##
## PowerGeneratorLocal00:
## wait 1
## end
##
## PowerGeneratorIsWorking:
## wait 125
## goto PowerGeneratorIsWorking
# ----------------------------------------------------------------------------- #
@ -52530,5 +52530,46 @@ CyclopsWeaponImpactDeath:
playfram 9
wait 1
end
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1769 Helix Bolt Orange (cm\terran\helix-bolt.grp)
# 1770 Helix Bolt Blue 1 (cm\terran\helix-bolt.grp)
# 1771 Helix Bolt Blue 2 (cm\terran\helix-bolt-blue.grp)
.headerstart
IsId 763
Type 2
Init HelixBoltInit
Death HelixBoltDeath
GndAttkInit HelixBoltGndAttkInit
AirAttkInit [NONE]
.headerend
# ----------------------------------------------------------------------------- #
HelixBoltInit:
playfram 0x00
wait 1
sigorder 1
wait 1
HelixBoltGndAttkInit:
playfram 0x11
wait 1
playfram 0x22
wait 1
playfram 0x33
wait 1
playfram 0x44
wait 1
playfram 0x55
wait 1
playfram 0x00
wait 1
goto HelixBoltGndAttkInit
# Next free isid: 763
HelixBoltDeath:
imgol 1249 0 0 # Burst Lasers Blue Impact (thingy\elbHit.grp)
domissiledmg
wait 1
end
## Next free IsId: 764

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@ -1,350 +1,11 @@
# XX October 2023
# X November 2023
## Designer's Notes
Patch goals include:
- Revise or remove 2.5 and 3.5 tech for Terran
- Continue to address overdetermined role overlaps
- Shuffle costs of tier 2 and 3 units to properly incentivize gas capping
- Complete tileset updates to use extra height levels and improve available varieties
- Improve weak units by revising or replacing their ability sets
- Significantly improve audiovisuals with new unit responses, combat SFX, sprites, and more
## Latest content
- [Ascension #5 - Imminent Growth](https://www.youtube.com/playlist?list=PLACFHAM2MlxP3_sacU_4VUoJ5iMeUU2a7)
- [Pr0totype #26 - The Wild Worlds...](https://youtu.be/TgiH2EBvXBo)
- [Ascension Format Explainer](https://youtu.be/kl0RlFWqvXU)
- [Pr0totype #27 - For the Faithful](https://youtu.be/n6jupKt7wQg)
- [Pr0totype #28 - How Far We've Come](https://youtu.be/cimvhnWc1U4)
- [Pr0totype #29 - The Mapman Cometh](https://youtu.be/PcLMfM9c3jw)
## General
- Vision update timer has been sped up significantly (c. Veeq7 and DF)
- Painting missile launches with Eidolons and Seraphs can now be queued (c. DF)
- Terran cloaked units now use the new **Proximity Cloaking**, and are only decloaked if hostiles are within 3 range
- Burrowed units are now revealed slightly more generously by nearby ground units
- Worker wandering searches for better mineral nodes within 5 range, from 8, reducing unintentional inefficiences
## Tilesets
- The following tiles now provide a height difference:
- Jungle: Swamp, sunken jungle
- The following tiles were added:
- Ashworld:
- Magma cliff to crushed rock, jungle (level 1)
- Cooled magma cliff (level 1)
- Magma cliff to jungle (level 1)
- Active lava to jungle (level 1)
- Mud to jungle (level 1)
- Desert:
- Cooled lava to dirt (all levels)
- Compound to cooled lava (level 1)
- The following tiles were deprecated and are now removed:
- Jungle:
- Sunken jungle cliffs for temple and dirt
## UI
- Scrolling with middle-mouse button is now buttery-smooth, complete with a config option for inverting the direction (c. Veeq7)
- This sometimes creates pixel artifacts, which will be addressed in time
- Joining a lobby now plays a sound (with help from DF)
## Game modes:
- Briefings are now skipped in Competitive, Debug, and Omnipresence modes
- In Competitive, Debug, and Omnipresence modes, unit stats are no longer loaded from map info, making this exclusively a Scenario feature
## AI:
- On competitive maps (class 1 and 2), AI can no longer roll greed builds
- Improved worker resource assignment when at low worker counts
- Improved pre-5 minute attack handling
- Further increased priority of refinery structures
- Boosted priority of tech tier structures
- Made adjustments to how frequently Zerg request multiple tech nodes
- Removed worker transfer calls to improve early-game worker efficiency
## Audiovisuals:
- Provided a new sound read for Terran proximity cloak, to contrast with Protoss passive cloak (c. lolrsk8s)
- New sprite for:
- Lanifect (c. Baelethal)
- Upgraded Hippogriff sprite with new materials, animations, and thrusters (with lots of help from Solstice)
- Upgraded Wyvern sprite with new materials
- Diadems now leave behind large rubble, instead of small rubble
## Bugfixes
- Stability:
- Fixed a common crash with Nydus Cesiants (r. Boris)
- Fixed instability related to the Mortothrokor death animation (r. TheBeaver99)
- Fixed a rare crash related to bouncing attackers (r. Enozlliks)
- Fixed a rare crash related to Solarions and Stewards (r. GreenEggs'NSpam, c. DF)
- Fixed an AI-only nullsprite crash (r. Myrian) and a selection-related nullsprite crash (r. 3crow)
- Fixed a rare image function crash (r. GreenEggs'NSpam, c. DF)
- Fixed a rare missile launch crash (r. GreenEggs'NSpam)
- Gameplay:
- Fixed Zerg regression failing if the attacker is killed or otherwise unavailable before their projectile deals fatal damage to the Zerg target (r. Mystery Meat & DF)
- Partially-resolved an issue with Zerg regression on burrowed units (r. lolrsk8s)
- Sentinel and Sevenstep no longer deal double damage in some cases (r. Mystery Meat)
- Queueing Lay Mine orders can no longer provide infinite mines (r. TheBeaver99)
- Lardfix: Irradiate (from Seraph and Morningstar) now sends under attack notification (r. The Shambler)
- Prevented advanced workers from displacing each other during harvesting or construction (r. The Shambler, c. DF)
- Fixed Optecton target acquisition misbehaving when both ground and air targets were within range (r. The Shambler, c. DF)
- Gladius Binding Plasma no longer seeks out invisible targets (r. Mystery Meat)
- Didacts cloaking warping structures no longer causes them to be untargetable until completion
- Alkajelisks can now be mutated from Ocsal Larvae by players (r. GreenEggs'NSpam)
- Azazel Defensive Matrix: no longer cleanse debuffs (r. GreenEggs'NSpam)
- Lobotomy Mine Dazing Detonation: clear slow for flingy units
- Mind Tyrant Maelstrom: apply debuff to flingy units
- Claymore Kelvin Munitions: clear debuff for flingy units (r. TheBeaver99)
- Fixed failed Magnetar attacks when turning or at max range (r. Mystery Meat)
- Fixed many interactions between Akistrokor Blissful Embrace and transports (r. Mystery Meat)
- Removed Salvage, for real this time (r. lucifirius & GreenEggs'NSpam)
- Savant Power Siphon: Correctly reduce attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam)
- Standardized behaviors for landing on deployed Terran units, and fixed an issue where unsieging Phalanxes became unresponsive when landed on (r. Mystery Meat)
- Factories with queued units now cancel their queues when mind controlled (r. Mystery Meat)
- Fixed a rare case where Aion Reclamation Fields could be permanent (r. GreenEggs'NSpam)
- Kalkalisks no longer deal double damage to their primary target
- Mortothrokor: properly leave behind corpses (r. TheBeaver99)
- Properly inherit facing angles when transforming between unit types (i.e. Zerg regression, Vagrant, Axitrilisk) (r. TheBeaver99)
- Resolve hotkey conflicts between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower, Return Resources and Supreme Construction (r. GreenEggs'NSpam)
- Lodestones undergoing Emergency Detonation now kill their cargo (r. Mystery Meat)
- Stopped Optectons from attacking transports when right-clicking to enter them
- Fixed cancelling Morningstars refunding without interrupting the train order (r. GreenEggs'NSpam)
- Fixed random race rolling not working properly in your first singleplayer match (c. DF)
- Caveat: Currently doesn't hide witness slots, but setting them to computer does nothing
- Sevenstep no longer has energy (r. GreenEggs'NSpam)
- Audiovisuals:
- Standardize missile strike dot to always be sorted above air units (r. Mystery Meat, c. DF)
- Correctly redraw unit names when selecting Anchors and Lodestones
- Hide decaying overlays on reclaimed units while they're cloaked (r. GreenEggs'NSpam)
- Ban light blue tints on iceworld maps
- Removed the Attack button on garrisons, since it currently does nothing (r. neblime)
- Reset animations correctly for Protoss structures that re-gain power while in the middle of training a unit (r. The Shambler, c. DF)
- Stop counting Morningstars as military units in unit counter
- Correctly show cast range for Eidolon Missile Strike (r. GreenEggs'NSpam)
- Improved sync between Golem attack animation and actual damage (r. TheBeaver99)
- Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99)
- Siren weapon tooltip now displays the full potential damage of its attack
- Fixed Mind Tyrant Tyranny cast range preview (r. GreenEggs'NSpam)
- Corrected ability tooltips for Cuirass Stonewall Protocol (r. GreenEggs'NSpam), Mind Tyrant Maelstrom, and Akistrokor Blissful Embrace (r. GreenEggs'NSpam)
- Fixed tooltip handling for Savant Breathing Battery (r. GreenEggs'NSpam) and Lanifect Disruption Field
- Clear rally point display when canceling Hachirosks (r. Mystery Meat)
- Fixed Cohort command card (r. 3crow)
- Corrected Apollyoid Adhesive tooltip (r. Veeq7)
- Corrected Vagrant Nihilism tooltip (r. GreenEggs'NSpam)
- Cleaned up tooltips that referenced 'weapon range' without involving weapons
- Talos: use the Shaman portrait, instead of Data Disc
- Vagrant Shade: use the same portrait as the Vagrant (r. TheBeaver99)
- Cleaned up some silent missing frame errors (r. beriso)
## Terran
- [Eidolon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/eidolon):
- Weapon range now 8, from 9
- Sight range now 8, from 10
- Now moves ~8% slower
- **Pacifist Cloaking replaced with Proximity Cloaking**
- [Siren](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/siren):
- Mineral and gas costs now 100/75, from 175/50
- HP now 100, from 140
- Armor now 1, from 2
- Weapon cooldown now 1.17, from 0.83
- Weapon range now 9, from 4
- [Striga](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/striga):
- Mineral cost now 125, from 150
- Armor now 3, from 4
- Now applies Apollyoid Adhesive
- [Dilettante](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/dilettante):
- Mineral and gas cost now 150/0, from 125/25
- Armor now 2, from 1
- Weapon damage now 3, from 2
- [Sevenstep](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sevenstep):
- Gas cost now 75, from 100
- [Lobotomy Mine](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/lobotomy-mine):
- Dazing Detonation:
- Stun time now 3 seconds, from 2
- Slow time now 3 seconds, from 4
- If destroyed, now procs the slow effect
- [Goliath](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goliath):
- Time cost now 28, from 25
- Twin Autocannons (anti-ground) weapon cooldown now 0.75, from 0.83
- [Blackjack](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/blackjack):
- Time cost now 18, from 20
- Weapon range now 6, from 5
- [Matador](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/matador):
- Time cost now 18, from 20
- Twinstrike Cannons weapon range now 5, from 4
- Cinder Servos now grants +2 armor, from +1
- [Ramesses](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/ramesses):
- Time cost now 28, from 25
- Now moves ~10% slower
- [Durendal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/durendal):
- Gas and time costs now 75/35, from 50/30
- Armor now 3, from 4
- [Cataphract](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cataphract):
- Weapon damage now 12, from 10
- Weapon armor penetration now 2, from 1
- [Penumbra](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/penumbra):
- Weapon armor penetration now 4, from 0
- Now collides with Cataphracts, Paladins, and Architects
- *Standardizing the Penumbra to use the same Kinetic Penetration rules as everyone else.*
- [Anticthon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/anticthon):
- Significantly boosted turn radius to prevent pathing issues
- [Wraith](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/wraith):
- Time cost now 28, from 25
- Sight range now 6, from 7
- Now moves ~10% slower
- Weapon damage now 2x5, from 1x10
- **Pacifist Cloaking replaced with Proximity Cloaking**
- *Since Wraiths can now attack from max range without decloaking, reigning in their offensive power vs armor and their general mobility seemed appropriate.*
- [Wyvern](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/wyvern):
- HP now 180, from 200
- Jackson Cannon:
- No longer deals splash damage
- Now benefits from Kinetic Penetration
- *Wyverns emerged as an extremely low-skill method of wiping ground armies. Kinetic Penetration requires more control to accomplish what standard splash did previously.*
- [Sundog](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sundog):
- Mineral and gas costs now 125/100, from 150/75
- Sight range now 7, from 8
- Now moves ~3% slower
- **Pacifist Cloaking replaced with Proximity Cloaking**
- [Salamander](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/salamander):
- HP now 160, from 175
- [Azazel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/azazel):
- Gas cost now 150, from 100
- Sublime Shepherd:
- No longer provides bonuses to enemy units
- [Tinkerer's Tower](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/tinkerers-tower):
- Gas cost now 100, from 50
- No longer requires Fountainhead
- [Apothecary](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/apothecary):
- Gas cost now 300, from 200
- [Fulcrum](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/fulcrum):
- Time cost now 45, from 50
- [Scrapyard](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/scrapyard)
- Time cost now 20, from 25
- [Mantle](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/mantle):
- Mineral cost now 250, from 150
- No longer requires Fountainhead
- [Iron Foundry](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/iron-foundry):
- Mineral, gas, and time costs now 400/150/60, from 300/100/50
- [Future Station](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/future-station):
- Mineral, gas, and time costs now 400/200/40, from 200/150/30
- No longer requires Atelier
- [Biotic Bastion](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/biotic-bastion):
- Time cost now 45, from 30
- HP now 850, from 800
- No longer requires Atelier
- [Starpad](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/starpad):
- Mineral and gas costs now 100/100, from 125/75
- [Starport](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/starport):
- Gas cost now 150, from 125
- [Rotary](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/rotary) and [Commandment](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/commandment):
- No longer requires Fountainhead
- [Nanite Assembly](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/nanite-assembly):
- Mineral, gas, and time costs now 600/400/75, from 300/250/60
- HP now 1700, from 1500
- No longer requires Atelier
- Fountainhead, Atelier:
- Removed
- [Wellbore](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/wellbore):
- Time cost now 50, from 60
## Protoss
- [Envoy](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/envoy):
- Now moves ~5% slower
- [Amaranth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/amaranth):
- Time cost now 22, from 25
- [Atreus](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/atreus):
- Shields now 70, from 80
- Weapon now homes in on target
- *Improving the Atreus's consistency should provide Protoss with a more "core" response to throngs of hostiles.*
- [Herald](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/herald):
- Mineral and gas costs now 100/100, from 150/50
- [Cantavis](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/cantavis):
- Gas cost now 150, from 125
- HP now 50, from 40
- Shields now 50, from 40
- [Sycophant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/sycophant):
- Armor now 3, from 2
- [Vassal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/vassal):
- HP now 40, from 35
- Shields now 30, from 35
- Now moves 5% slower
- [Golem](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/golem):
- Time cost now 28, from 25
- Shields now 60, from 80
- Armor now 3, from 2
- **New passive: Tranquility Array**
- Upon taking shield damage, restore 2 shields for all allies within 3 range.
- *Helping the Golem live up to its intended combat role.*
- [Positron](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/positron):
- Armor now 2, from 3
- Transport size now 4, from 2
- No longer has Interception
- *Providing missile interception to the Positron was an experiment that wound up failing. Reverting that change and dropping its armor will keep the unit reliant on a proper backline and good target selection.*
- [Accantor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/accantor):
- Mineral cost now 250, from 200
- Shields now 60, from 70
- Transport space now 6, from 4
- *Requiring more of an investment to make more than one Accantor drop seems appropriate in a world without the "Shuttle Speed" upgrade.*
- [Aurora](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/aurora):
- Last Orders damage now 25, from 20
- [Lanifect](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/lanifect):
- HP now 100, from 90
- Now moves ~10% slower
- *This gives Disruption Field more time to be active in skirmishes, while making repositioning a bit more feasible. The Lanifect should also be a bit more reliable in sorties.*
- [Pylon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/pylon):
- Mineral cost now 75, from 50
- *Protoss players should think a bit more about when and where to add Pylons. This also reduces manner Pylon frequency, without removing it entirely.*
- [Crucible]():
- No longer a resource depot
## Zerg
- [Ovileth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/ovileth):
- Sight range now 10, from 9
- *Cautious change to allow Zerg to combat Eidolons from a range, in the wake of Proximity Cloak.*
- [Quazilisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/quazilisk):
- Now moves ~16% slower
- Weapon armor penetration now 1, from 0
- *In an attempt to diversify the Quazeth Pool, the Quazilisk should fall off later in the game now, while not being able to react to enemy movement as swiftly as its counterparts.*
- [Nathrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/nathrokor):
- Mineral cost now 75, from 50
- Now moves ~5% slower
- [Kalkalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/kalkalisk):
- Weapon damage now 5, from 4
- *After fixing a bug where the Kalkalisk was dealing double damage to its primary target, this change keeps their damage relatively similar.*
- [Mutalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/mutalisk):
- Gas cost now 75, from 50
- Armor penetration now 0, from 2
- Now moves ~5% slower
- *Keeping an eye on mass Muta...*
- [Tosgrilisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/tosgrilisk):
- Mineral, gas, and time costs now 100/150/28, from 150/100/25
- Weapon cooldown now 1, from 1.25
- *...and providing them better scaling once tier 3 is achieved.*
- [Skithrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/skithrokor):
- Skittering Spores:
- Damage now 4, from 8
- Cooldown now 0.791, from 0.708
- Range now 3, from 2
- New passive: **Ablative Whiplash**
- Projectiles deal damage to all targets, reducing by 1 for every target pierced, and return to the attacker after reaching their target
- *Riffing on the passives of the Kalkalisk and the Lakizilisk, this change lets the Skithrokor compete with stacked air units - without erasing worker lines in the process, we hope!*
- [Bactalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/bactalisk):
- Weapon range now 7, from 8
- *Reducing the Bactalisk's weapon range should encourage other options if you need to siege someone at tier 2.*
- [Evigrilisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/evigrilisk):
- Mineral and gas costs now 200/100, from 250/50
- [Keskathalor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/keskathalor):
- Mineral and gas costs now 300/250, from 400/150
- [Geszithalor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/geszithalor):
- Mineral and gas costs now 250/175, from 300/125
- [Alkajelisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/alkajelisk):
- Gas cost now 250, from 200
- [Gorgrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/gorgrokor):
- Serrated Cleavers (vs. ground) weapon cooldown now 0.583, from 0.5
- [Ultrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/ultrokor):
- Mineral and gas costs now 250/150, from 325/75
- [Zarcavrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/zarcavrokor):
- Mineral and gas costs now 175/150, from 225/100
- [Spraith Cesiant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/spraith-cesiant):
- Weapon range now 9, from 8
- *Part of the recent push to increase security against early air.*
- [Quazeth Pool](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/quazeth-pool):
- Time cost now 45, from 40
- [Ezigrisant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/ezigrisant):
- Time cost now 45, from 50
- [Ascension #6 - The New Horizon](https://www.youtube.com/playlist?list=PLACFHAM2MlxNIdDY8v4PpOKA9y5GrR0z6)

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