mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-10-10 05:57:51 +00:00
Tweak more Askosi things
This commit is contained in:
parent
cd4c4d9736
commit
0862448a47
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@ -2386,7 +2386,7 @@ Tortare
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Tortare Shadow
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Tortare Shadow
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Cybrene
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Cybrene
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Cybrene Shadow
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Cybrene Shadow
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Extended Image #1386
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Silversoul Remains
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Extended Image #1387
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Extended Image #1387
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Extended Image #1388
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Extended Image #1388
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Extended Image #1389
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Extended Image #1389
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@ -1105,8 +1105,8 @@ Crematorium
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Paraclete
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Paraclete
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Zethalor
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Zethalor
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Scrylyleth
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Scrylyleth
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Thaumalogue Remnants
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Thaumalogue Remains
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Zethalor Remnants
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Zethalor Remains
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Conduit
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Conduit
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Bestiary
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Bestiary
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Eyelet
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Eyelet
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@ -1152,7 +1152,7 @@ Limire
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Endbore
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Endbore
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Tortare
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Tortare
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Cybrene
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Cybrene
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Extended Sprite #638
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Silversoul Remains
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Extended Sprite #639
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Extended Sprite #639
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Extended Sprite #640
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Extended Sprite #640
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Extended Sprite #641
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Extended Sprite #641
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@ -392,7 +392,7 @@ c<1><4>Raise Constituent <1>(<3>C<1>)<10>Skybound worker.<0>
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e<3><4>Salvage <1>(<3>E<1>)<10>Orders the builder to deconstruct the target mechanical unit or structure, returning up to 33% of its resource cost during the channel.<0>
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e<3><4>Salvage <1>(<3>E<1>)<10>Orders the builder to deconstruct the target mechanical unit or structure, returning up to 33% of its resource cost during the channel.<0>
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e<3><4>Rapid Rendezvous <1>(<3>E<1>)<10>Leaps to the target ground ally within 5 range, activating Impact Dissipation for all allies within 3 range of the jump target.<0>
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e<3><4>Rapid Rendezvous <1>(<3>E<1>)<10>Leaps to the target ground ally within 5 range, activating Impact Dissipation for all allies within 3 range of the jump target.<0>
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c<3><4>Hijack <1>(<3>C<1>)<10>Leaps to the target hostile, attaching to the victim and slowing their movement speed by 50%.<10><10>After 5 seconds, the Askosi combatant becomes the target.<0>
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c<3><4>Hijack <1>(<3>C<1>)<10>Leaps to the target hostile, attaching to the victim and slowing their movement speed by 50%.<10><10>After 5 seconds, the Askosi combatant becomes the target.<0>
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e<3><4>Rematerialize <1>(<3>E<1>)<10>Pulls the target ally within 5 range to the combatant's location, and grants them Impact Dissipation.<0>
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e<3><4>Rematerialize <1>(<3>E<1>)<10>Pulls allies within 3 range of the target to the combatant's location, and grants them Impact Dissipation.<0>
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e<1><4>Mutate into Kalkiir Lake <1>(<3>E<1>)<10>Swarm node. Enables Liiralisks and Kalkalisks.<0>
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e<1><4>Mutate into Kalkiir Lake <1>(<3>E<1>)<10>Swarm node. Enables Liiralisks and Kalkalisks.<0>
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Terran Structure Armor<0>
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Terran Structure Armor<0>
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Zerg Structure Carapace<0>
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Zerg Structure Carapace<0>
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@ -981,7 +981,7 @@ z<1><4>Install Lotiro <1>(<3>Z<1>)<10>Superb mechanized production.<0>
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Lotiro Requires<10> Conduit AND Bestiary<0>
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Lotiro Requires<10> Conduit AND Bestiary<0>
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s<1><4>Install Obelisk <1>(<3>S<1>)<10>Superb skybound production.<0>
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s<1><4>Install Obelisk <1>(<3>S<1>)<10>Superb skybound production.<0>
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Obelisk Requires<10> Panoply OR Lotiro<0>
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Obelisk Requires<10> Panoply OR Lotiro<0>
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<0>
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¤<3><4>Spirited Assembly <2>(passive)<10>While mobile, Silversouls cloak allies within 6 range until their next attack.<10>Upon taking fatal damage while mobile, Silversouls embed themselves into the surface, becoming immobile and more heavily-armored. During this time, they apply Impact Dissipation to allies within 8 range.<0>
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<0>
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<0>
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<0>
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<0>
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<0>
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<0>
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@ -2777,7 +2777,7 @@ AphoristWalking:
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# ----------------------------------------------------------------------------- #
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# This header is used by images.dat entries:
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# 239 Thaumalogue (cm\a\thaumalogue.grp)
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# 2255 Thaumalogue (cm\a\thaumalogue.grp)
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.headerstart
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.headerstart
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IsId 34
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IsId 34
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Type 21
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Type 21
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@ -2899,7 +2899,7 @@ ThaumalogueDeath:
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wait 2
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wait 2
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playfram 423
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playfram 423
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wait 2
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wait 2
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lowsprul 236 0 0 # Thaumalogue Remnants (terran\thaumalogue-death.grp)
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lowsprul 1107 0 0 # Thaumalogue Remnants (terran\thaumalogue-death.grp)
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wait 1
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wait 1
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end
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end
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@ -5356,6 +5356,221 @@ InsurantWalking:
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playfram 0x60
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playfram 0x60
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goto InsurantWalking
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goto InsurantWalking
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 2364 Silversoul (cm\a\silversoul.grp)
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.headerstart
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IsId 64
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Type 21
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Init SilversoulInit
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Death SilversoulDeath
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GndAttkInit SilversoulGndAttkInit
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AirAttkInit SilversoulGndAttkInit
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Unused1 SilversoulUnused1
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GndAttkRpt SilversoulGndAttkRpt
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AirAttkRpt SilversoulGndAttkRpt
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CastSpell [NONE]
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GndAttkToIdle SilversoulGndAttkToIdle
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AirAttkToIdle SilversoulGndAttkToIdle
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Unused2 [NONE]
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Walking SilversoulWalking
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WalkingToIdle SilversoulWalkingToIdle
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SpecialState1 ObjectSpecialState1
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SpecialState2 [NONE]
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AlmostBuilt [NONE]
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Built [NONE]
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Landing [NONE]
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LiftOff [NONE]
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IsWorking [NONE]
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WorkingToIdle [NONE]
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WarpIn [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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SilversoulInit:
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imgulnextid 0 0 # Silversoul Shadow (cm\a\silversoul-shadow.grp)
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SilversoulWalkingToIdle:
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playfram 0x80
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SilversoulLocal00:
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wait 63
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randcondjmp 25 SilversoulLocal01
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randcondjmp 128 SilversoulLocal02
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goto SilversoulLocal00
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SilversoulLocal01:
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playfram 0x00
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wait 1
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playfram 0x20
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wait 1
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playfram 0x40
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randcondjmp 192 SilversoulLocal03
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turnccwise 2
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wait 3
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turnccwise 2
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wait 3
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turnccwise 2
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wait 3
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turnccwise 2
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wait 3
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turnccwise 2
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wait 3
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wait 6
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turncwise 2
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wait 3
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turncwise 2
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wait 3
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turncwise 2
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wait 3
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turncwise 2
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wait 3
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turncwise 2
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wait 3
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wait 6
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turnccwise 2
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wait 3
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turnccwise 2
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wait 3
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turnccwise 2
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wait 3
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goto SilversoulLocal04
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SilversoulLocal04:
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playfram 0x20
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wait 1
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playfram 0x00
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wait 1
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goto SilversoulWalkingToIdle
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SilversoulLocal03:
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wait 13
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playfram 0x20
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wait 1
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playfram 0x00
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wait 1
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goto SilversoulWalkingToIdle
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SilversoulLocal02:
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playfram 0xA0
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wait 1
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playfram 0xC0
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wait 1
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turnrand 3
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wait 1
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playfram 0xA0
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wait 1
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goto SilversoulWalkingToIdle
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SilversoulDeath:
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playsndbtwn 296 298 # Terran\Firebat\TFBDth00.WAV | Terran\Firebat\TFBDth02.WAV
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imgol 2089 0 0 # Askosi Death Explosion Small (cm\a\a-death-small.grp)
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setfldirect 0
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playfram 416
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wait 2
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playfram 417
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wait 2
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playfram 418
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wait 2
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playfram 419
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wait 2
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playfram 420
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wait 2
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playfram 421
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wait 2
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playfram 422
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wait 2
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playfram 423
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wait 2
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lowsprul 1154 0 0 # Silversoul Remnants (terran\silversoul-death.grp)
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wait 1
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end
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SilversoulUnused1:
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wait 1
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nobrkcodestart
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setfldirect 0
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playsndbtwn 1161 1162
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playfram 422
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wait 2
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playfram 421
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wait 2
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playfram 420
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wait 2
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playfram 419
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wait 2
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playfram 418
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wait 2
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playfram 417
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wait 2
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playfram 416
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wait 2
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setfldirect 12
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nobrkcodeend
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goto SilversoulWalkingToIdle
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SilversoulGndAttkInit:
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playfram 0x00
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wait 1
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playfram 0x20
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wait 1
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playfram 0x40
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SilversoulGndAttkRpt:
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wait 1
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nobrkcodestart
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attackwith 1
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playfram 0x60
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wait 1
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playfram 0x40
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wait 4
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attackwith 1
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playfram 0x60
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wait 1
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playfram 0x40
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wait 4
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attackwith 1
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playfram 0x60
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wait 1
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playfram 0x40
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wait 1
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nobrkcodeend
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gotorepeatattk
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ignorerest
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SilversoulGndAttkToIdle:
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playfram 0x20
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wait 1
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playfram 0x00
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wait 1
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goto SilversoulWalkingToIdle
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SilversoulWalking:
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move 4
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wait 1
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playfram 0xA0
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move 4
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wait 1
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playfram 0xC0
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move 4
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wait 1
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playfram 0xE0
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move 4
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wait 1
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playfram 0x100
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move 4
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wait 1
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playfram 0x120
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move 4
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wait 1
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playfram 0x140
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move 4
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wait 1
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playfram 0x160
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move 4
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wait 1
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playfram 0x180
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move 4
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wait 1
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playfram 0x80
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goto SilversoulWalking
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# ----------------------------------------------------------------------------- #
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# This header is used by images.dat entries:
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.headerstart
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.headerstart
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BIN
mpq/unit/cm/a/silversoul-attack.lol
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BIN
mpq/unit/cm/a/silversoul-attack.lol
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BIN
mpq/unit/cm/a/silversoul-remains.grp
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BIN
mpq/unit/cm/a/silversoul-remains.grp
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BIN
mpq/unit/cm/a/silversoul-shadow.grp
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BIN
mpq/unit/cm/a/silversoul-shadow.grp
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BIN
mpq/unit/cm/a/silversoul.grp
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BIN
mpq/unit/cm/a/silversoul.grp
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@ -20,9 +20,11 @@
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## Bugfixes
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## Bugfixes
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- **Gameplay:**
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- **Gameplay:**
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- Fixed **Zonguard** not applying Booming Blast with Preylock (r. shopkeeper dog)
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- Fixed various mnemonic hotkey conflicts for Askosi structures (r. Neblime)
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- Fixed various mnemonic hotkey conflicts for Askosi structures (r. Neblime)
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- Adjusted regeneration code so rare combinations of status effects scale expectedly (c. Veeq7)
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- Adjusted regeneration code so rare combinations of status effects scale expectedly (c. Veeq7)
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- Please report any regeneration oddities that you discover!
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- **Audiovisuals**
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- Corrected **Thaumalogue** corpse graphic
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## Audiovisuals
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## Audiovisuals
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- New SFX for:
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- New SFX for:
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@ -39,6 +41,13 @@
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- Vision range 10 » 9
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- Vision range 10 » 9
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## Askosi
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## Askosi
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- **Rematerialize:**
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- *Used by: Eyelet (Proselyte), Vicar, Emissary*
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- Now pulls allies within 3 range of the target unit
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- [Proselyte](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/proselyte):
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- HP 65 » 80
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- **Dispatch Pistols:**
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- Armor penetration 1 » 3
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- [Cardinal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/cardinal):
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- [Cardinal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/cardinal):
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- Resource costs 75/50 » 75/25
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- Resource costs 75/50 » 75/25
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- [Mimic](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/mimic):
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- [Mimic](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/mimic):
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@ -60,6 +69,11 @@
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- Resource costs 150/100 » 150/75
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- Resource costs 150/100 » 150/75
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- [Crematorium](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/crematorium):
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- [Crematorium](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/crematorium):
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- HP 200 » 300
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- HP 200 » 300
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- [Landlock](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/landlock):
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- Resource costs 300/0 250/0
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- HP 1400 » 1250
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- [Chantry](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/chantry):
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- Build time 35 » 45
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- [Bounty](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/bounty):
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- [Bounty](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/bounty):
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- HP 1200 » 800
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- HP 1200 » 800
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- Armor 4 » 3
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- Armor 4 » 3
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BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
Binary file not shown.
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Block a user