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https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
Fix more bugs; Remove briefings from non-Scenario modes
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@ -8891,47 +8891,47 @@ WarpIn [NONE]
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# ----------------------------------------------------------------------------- #
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PhysicsLabInit:
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imgul 303 0 0 # Physics Lab Shadow (terran\tplShad.grp)
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imgul 303 0 0 # Physics Lab Shadow (terran\tplShad.grp)
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PhysicsLabBuilt:
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playfram 0x00 # Frame set 0
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playfram 0x00
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goto PhysicsLabLocal00
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PhysicsLabLocal00:
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wait 125
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wait 125
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goto PhysicsLabLocal00
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PhysicsLabDeath:
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playsnd 7 # Misc\ExploLrg.wav
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imgol 334 0 0 # Building Explosion (Large) (thingy\tBangX.grp)
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wait 3
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playsnd 7 # Misc\ExploLrg.wav
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imgol 334 0 0 # Building Explosion (Large) (thingy\tBangX.grp)
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wait 3
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liftoffcondjmp PhysicsLabLocal01
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lowsprul 273 0 0 # Terran Building Rubble (Small) (thingy\RubbleS.grp)
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wait 1
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lowsprul 273 0 0 # Terran Building Rubble (Small) (thingy\RubbleS.grp)
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wait 1
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end
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PhysicsLabLocal01:
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wait 1
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wait 1
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end
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PhysicsLabAlmostBuilt:
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playfram 6 # Frame set 0, direction 6
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playfram 6
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goto PhysicsLabLocal00
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PhysicsLabLanding:
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imgol 302 0 0 # Physics Lab Connector (terran\physicsC.grp)
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imgol 302 0 0 # Physics Lab Connector (terran\physicsC.grp)
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goto PhysicsLabLocal00
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PhysicsLabIsWorking:
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playfram 1 # Frame set 0, direction 1
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wait 3
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playfram 2 # Frame set 0, direction 2
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wait 3
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playfram 3 # Frame set 0, direction 3
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wait 3
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playfram 4 # Frame set 0, direction 4
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wait 3
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playfram 0x00 # Frame set 0
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wait 3
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playfram 1
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wait 3
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playfram 2
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wait 3
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playfram 3
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wait 3
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playfram 4
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wait 3
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playfram 0x00
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wait 3
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goto PhysicsLabIsWorking
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# ----------------------------------------------------------------------------- #
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@ -14659,7 +14659,7 @@ VorvrokorDeath:
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wait 2
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playfram 295
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wait 2
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lowsprul 160 0 0 # Zergling Remnants (zerg\zzeDeath.grp)
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lowsprul 160 0 0 # Zethrokor Remnants (zerg\zzeDeath.grp)
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wait 1
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end
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@ -29744,7 +29744,7 @@ AtreusGndAttkToIdle:
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AtreusDeath:
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playsnd 533 # Protoss\Scout\PScDth00.WAV
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imgol 213 0 0 # Explosion1 (Small) (thingy\tBangS.grp)
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wait 2
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wait 2
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lowsprul 192 0 0 # Dracadin Remnants (protoss\pdrDeath.grp)
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wait 1
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end
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@ -30166,6 +30166,7 @@ EcclesiastDeath:
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imgol 153 0 0 # Zealot Death (protoss\zealot.grp)
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wait 3
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lowsprul 818 0 0 # Ecclesiast Remains
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wait 1
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end
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EcclesiastUnused1:
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@ -31293,7 +31294,7 @@ Enable PennantEnable
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PennantInit:
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imgul 1209 0 0 # Pennant Shadow (cm\protoss\pennant-shad.grp)
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playfram 0x00 # Frame set 0
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playfram 0x00
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wait 1
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goto PennantBuilt
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@ -31302,29 +31303,29 @@ PennantBuilt:
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goto PennantBuilt
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PennantDeath:
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playfram 0x00 # Frame set 0
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playsnd 7 # Misc\ExploLrg.wav
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imgol 215 0 0 # Explosion (Large) (thingy\tBangX.grp)
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wait 3
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lowsprul 223 0 0 # Protoss Building Rubble (Small) (thingy\PRubbleS.grp)
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wait 1
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playfram 0x00
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playsnd 7 # Misc\ExploLrg.wav
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imgol 215 0 0 # Explosion (Large) (thingy\tBangX.grp)
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wait 3
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lowsprul 223 0 0 # Protoss Building Rubble (Small) (thingy\PRubbleS.grp)
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wait 1
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end
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PennantSpecialState1:
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playsnd 528 # Protoss\SHUTTLE\pshBld00.wav
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wait 1
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wait 1
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goto PennantLocal00
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PennantLocal00:
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wait 255
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wait 255
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goto PennantLocal00
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PennantSpecialState2:
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wait 1
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wait 1
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goto PennantWorkingToIdle
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PennantWorkingToIdle:
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playfram 0x00 # Frame set 0
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playfram 0x00
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wait 1
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goto PennantBuilt
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@ -45904,6 +45905,7 @@ ShamanSupportModeDeath:
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imgol 332 0 0 # Explosion2 (Small) (thingy\tBangS.grp)
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wait 3
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lowsprul 821 0 0 # Shaman Remains
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wait 1
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end
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ShamanSupportModeUnused1:
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@ -52184,6 +52186,7 @@ PotentateDeath:
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imgol 153 0 0 # Zealot Death (protoss\zealot.grp)
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wait 3
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lowsprul 818 0 0 # Potentate Remains
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wait 1
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end
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PotentateUnused1:
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@ -1,11 +1,11 @@
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# 7 October 2023
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# XX October 2023
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## Designer's Notes
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Patch goals include:
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- Complete tileset updates to use the more height levels
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- Revise or remove 2.5 and 3.5 tech for Terran
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- Continue to address overdetermined role overlaps
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- Complete tileset updates to jungle, to use extra height levels
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## Latest content
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- [Ascension #5 - Imminent Growth](https://www.youtube.com/playlist?list=PLACFHAM2MlxP3_sacU_4VUoJ5iMeUU2a7)
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@ -19,10 +19,14 @@ Patch goals include:
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- Jungle: Sunken jungle cliffs for temple and dirt
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## UI
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- Scrolling with middle-mouse button is now buttery-smooth, complete with a config option (c. Veeq7)
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- Scrolling with middle-mouse button is now buttery-smooth, complete with a config option for inverting the direction (c. Veeq7)
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- This sometimes creates pixel artifacts, which will be addressed in time
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- Joining a lobby now plays a sound (with help from DF)
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## Game modes:
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- Briefings are now skipped in Competitive, Debug, and Omnipresence modes
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- In Competitive, Debug, and Omnipresence modes, unit stats are no longer loaded from map info, making this exclusively a Scenario feature
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## AI:
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- On competitive maps (class 1 and 2), AI can no longer roll greed builds
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- Improved pre-5 minute attack handling
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@ -32,29 +36,32 @@ Patch goals include:
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## Bugfixes
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- Stability:
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- Fixed a very rare crash related to the Mortothrokor death animation (r. TheBeaver99)
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- Fixed instability related to the Mortothrokor death animation (r. TheBeaver99)
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- Gameplay:
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- Zerg regression will no longer fail if the attacker is killed or otherwise unavailable before their projectile kills the Zerg target (r. Mystery Meat & DF)
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- Fixed Zerg regression failing if the attacker is killed or otherwise unavailable before their projectile deals fatal damage to the Zerg target (r. Mystery Meat & DF)
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- Partially-resolved an issue with Zerg regression on burrowed units (r. lolrsk8s)
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- Lardfix: Irradiate (from Seraph and Morningstar) now sends under attack notification (r. The Shambler)
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- Mind Tyrany Maelstrom now correctly slows flingy units
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- Claymore Kelvin Munitions is now correctly cleared for flingy units (r. TheBeaver99)
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- Salvage has been removed for real this time (r. lucifirius & GreenEggs'NSpam)
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- Alkajelisks can now be mutated from Ocsal Larvae by players (r. GreenEggs'NSpam)
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- Azazel Defensive Matrix: no longer cleanse debuffs (r. GreenEggs'NSpam)
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- Mind Tyrant Maelstrom: apply debuff to flingy units
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- Claymore Kelvin Munitions: clear debuff for flingy units (r. TheBeaver99)
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- Fixed failed Magnetar attacks when turning or at max range (r. Mystery Meat)
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- Savant Power Siphon now correctly reduces the attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam)
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- Units which transform from other units (i.e. regression, Vagrant, Axitrilisk) now properly inherit their facing angles (r. TheBeaver99)
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- Resolved hotkey conflict between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower, Return Resources and Supreme Construction (r. GreenEggs'NSpam)
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- Fixed many interactions between Akistrokor Blissful Embrace and transports (r. Mystery Meat)
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- Removed Salvage for real this time (r. lucifirius & GreenEggs'NSpam)
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- Savant Power Siphon: Correctly reduce attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam)
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- Properly inherit facing angles when transforming between unit types (i.e. Zerg regression, Vagrant, Axitrilisk) (r. TheBeaver99)
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- Resolve hotkey conflicts between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower, Return Resources and Supreme Construction (r. GreenEggs'NSpam)
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- Audiovisuals:
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- Names are now correctly redrawn when selecting Anchors and Lodestones
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- Correctly redraw unit names when selecting Anchors and Lodestones
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- Removed the Attack button on garrisons, since it currently does nothing (r. neblime)
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- Improve sync between Golem attack animation and actual damage (r. TheBeaver99)
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- Improved sync between Golem attack animation and actual damage (r. TheBeaver99)
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- Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99)
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- Mortothrokors now leave behind corpses (r. TheBeaver99)
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- Cuirass Stonewall Protocol tooltip has been corrected (r. GreenEggs'NSpam)
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- Mind Tyrant Maelstrom tooltip has been corrected
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- Mortothrokor: leave behind corpses (r. TheBeaver99)
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- Siren weapon tooltip now displays the full potential damage of its attack
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- Corrected ability tooltips for Cuirass Stonewall Protocol (r. GreenEggs'NSpam), Mind Tyrant Maelstrom, and Akistrokor Blissful Embrace (r. GreenEggs'NSpam)
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- Cleaned up tooltips that referenced 'weapon range' without involving weapons
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- Talos now uses the Shaman portrait instead of Data Disc
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- Vagrant Shade and Vagrant now use the same portrait (r. TheBeaver99)
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- Talos: use the Shaman portrait, instead of Data Disc
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- Vagrant Shade: use the same portrait as the Vagrant (r. TheBeaver99)
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## Terran
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- [Siren](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/siren):
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BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
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