Fix more bugs; Remove briefings from non-Scenario modes

This commit is contained in:
Pr0nogo 2023-10-10 11:22:02 -04:00
parent 2bbfdde89c
commit 069c8dbea2
7 changed files with 62 additions and 52 deletions

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@ -8891,47 +8891,47 @@ WarpIn [NONE]
# ----------------------------------------------------------------------------- #
PhysicsLabInit:
imgul 303 0 0 # Physics Lab Shadow (terran\tplShad.grp)
imgul 303 0 0 # Physics Lab Shadow (terran\tplShad.grp)
PhysicsLabBuilt:
playfram 0x00 # Frame set 0
playfram 0x00
goto PhysicsLabLocal00
PhysicsLabLocal00:
wait 125
wait 125
goto PhysicsLabLocal00
PhysicsLabDeath:
playsnd 7 # Misc\ExploLrg.wav
imgol 334 0 0 # Building Explosion (Large) (thingy\tBangX.grp)
wait 3
playsnd 7 # Misc\ExploLrg.wav
imgol 334 0 0 # Building Explosion (Large) (thingy\tBangX.grp)
wait 3
liftoffcondjmp PhysicsLabLocal01
lowsprul 273 0 0 # Terran Building Rubble (Small) (thingy\RubbleS.grp)
wait 1
lowsprul 273 0 0 # Terran Building Rubble (Small) (thingy\RubbleS.grp)
wait 1
end
PhysicsLabLocal01:
wait 1
wait 1
end
PhysicsLabAlmostBuilt:
playfram 6 # Frame set 0, direction 6
playfram 6
goto PhysicsLabLocal00
PhysicsLabLanding:
imgol 302 0 0 # Physics Lab Connector (terran\physicsC.grp)
imgol 302 0 0 # Physics Lab Connector (terran\physicsC.grp)
goto PhysicsLabLocal00
PhysicsLabIsWorking:
playfram 1 # Frame set 0, direction 1
wait 3
playfram 2 # Frame set 0, direction 2
wait 3
playfram 3 # Frame set 0, direction 3
wait 3
playfram 4 # Frame set 0, direction 4
wait 3
playfram 0x00 # Frame set 0
wait 3
playfram 1
wait 3
playfram 2
wait 3
playfram 3
wait 3
playfram 4
wait 3
playfram 0x00
wait 3
goto PhysicsLabIsWorking
# ----------------------------------------------------------------------------- #
@ -14659,7 +14659,7 @@ VorvrokorDeath:
wait 2
playfram 295
wait 2
lowsprul 160 0 0 # Zergling Remnants (zerg\zzeDeath.grp)
lowsprul 160 0 0 # Zethrokor Remnants (zerg\zzeDeath.grp)
wait 1
end
@ -29744,7 +29744,7 @@ AtreusGndAttkToIdle:
AtreusDeath:
playsnd 533 # Protoss\Scout\PScDth00.WAV
imgol 213 0 0 # Explosion1 (Small) (thingy\tBangS.grp)
wait 2
wait 2
lowsprul 192 0 0 # Dracadin Remnants (protoss\pdrDeath.grp)
wait 1
end
@ -30166,6 +30166,7 @@ EcclesiastDeath:
imgol 153 0 0 # Zealot Death (protoss\zealot.grp)
wait 3
lowsprul 818 0 0 # Ecclesiast Remains
wait 1
end
EcclesiastUnused1:
@ -31293,7 +31294,7 @@ Enable PennantEnable
PennantInit:
imgul 1209 0 0 # Pennant Shadow (cm\protoss\pennant-shad.grp)
playfram 0x00 # Frame set 0
playfram 0x00
wait 1
goto PennantBuilt
@ -31302,29 +31303,29 @@ PennantBuilt:
goto PennantBuilt
PennantDeath:
playfram 0x00 # Frame set 0
playsnd 7 # Misc\ExploLrg.wav
imgol 215 0 0 # Explosion (Large) (thingy\tBangX.grp)
wait 3
lowsprul 223 0 0 # Protoss Building Rubble (Small) (thingy\PRubbleS.grp)
wait 1
playfram 0x00
playsnd 7 # Misc\ExploLrg.wav
imgol 215 0 0 # Explosion (Large) (thingy\tBangX.grp)
wait 3
lowsprul 223 0 0 # Protoss Building Rubble (Small) (thingy\PRubbleS.grp)
wait 1
end
PennantSpecialState1:
playsnd 528 # Protoss\SHUTTLE\pshBld00.wav
wait 1
wait 1
goto PennantLocal00
PennantLocal00:
wait 255
wait 255
goto PennantLocal00
PennantSpecialState2:
wait 1
wait 1
goto PennantWorkingToIdle
PennantWorkingToIdle:
playfram 0x00 # Frame set 0
playfram 0x00
wait 1
goto PennantBuilt
@ -45904,6 +45905,7 @@ ShamanSupportModeDeath:
imgol 332 0 0 # Explosion2 (Small) (thingy\tBangS.grp)
wait 3
lowsprul 821 0 0 # Shaman Remains
wait 1
end
ShamanSupportModeUnused1:
@ -52184,6 +52186,7 @@ PotentateDeath:
imgol 153 0 0 # Zealot Death (protoss\zealot.grp)
wait 3
lowsprul 818 0 0 # Potentate Remains
wait 1
end
PotentateUnused1:

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@ -1,11 +1,11 @@
# 7 October 2023
# XX October 2023
## Designer's Notes
Patch goals include:
- Complete tileset updates to use the more height levels
- Revise or remove 2.5 and 3.5 tech for Terran
- Continue to address overdetermined role overlaps
- Complete tileset updates to jungle, to use extra height levels
## Latest content
- [Ascension #5 - Imminent Growth](https://www.youtube.com/playlist?list=PLACFHAM2MlxP3_sacU_4VUoJ5iMeUU2a7)
@ -19,10 +19,14 @@ Patch goals include:
- Jungle: Sunken jungle cliffs for temple and dirt
## UI
- Scrolling with middle-mouse button is now buttery-smooth, complete with a config option (c. Veeq7)
- Scrolling with middle-mouse button is now buttery-smooth, complete with a config option for inverting the direction (c. Veeq7)
- This sometimes creates pixel artifacts, which will be addressed in time
- Joining a lobby now plays a sound (with help from DF)
## Game modes:
- Briefings are now skipped in Competitive, Debug, and Omnipresence modes
- In Competitive, Debug, and Omnipresence modes, unit stats are no longer loaded from map info, making this exclusively a Scenario feature
## AI:
- On competitive maps (class 1 and 2), AI can no longer roll greed builds
- Improved pre-5 minute attack handling
@ -32,29 +36,32 @@ Patch goals include:
## Bugfixes
- Stability:
- Fixed a very rare crash related to the Mortothrokor death animation (r. TheBeaver99)
- Fixed instability related to the Mortothrokor death animation (r. TheBeaver99)
- Gameplay:
- Zerg regression will no longer fail if the attacker is killed or otherwise unavailable before their projectile kills the Zerg target (r. Mystery Meat & DF)
- Fixed Zerg regression failing if the attacker is killed or otherwise unavailable before their projectile deals fatal damage to the Zerg target (r. Mystery Meat & DF)
- Partially-resolved an issue with Zerg regression on burrowed units (r. lolrsk8s)
- Lardfix: Irradiate (from Seraph and Morningstar) now sends under attack notification (r. The Shambler)
- Mind Tyrany Maelstrom now correctly slows flingy units
- Claymore Kelvin Munitions is now correctly cleared for flingy units (r. TheBeaver99)
- Salvage has been removed for real this time (r. lucifirius & GreenEggs'NSpam)
- Alkajelisks can now be mutated from Ocsal Larvae by players (r. GreenEggs'NSpam)
- Azazel Defensive Matrix: no longer cleanse debuffs (r. GreenEggs'NSpam)
- Mind Tyrant Maelstrom: apply debuff to flingy units
- Claymore Kelvin Munitions: clear debuff for flingy units (r. TheBeaver99)
- Fixed failed Magnetar attacks when turning or at max range (r. Mystery Meat)
- Savant Power Siphon now correctly reduces the attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam)
- Units which transform from other units (i.e. regression, Vagrant, Axitrilisk) now properly inherit their facing angles (r. TheBeaver99)
- Resolved hotkey conflict between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower, Return Resources and Supreme Construction (r. GreenEggs'NSpam)
- Fixed many interactions between Akistrokor Blissful Embrace and transports (r. Mystery Meat)
- Removed Salvage for real this time (r. lucifirius & GreenEggs'NSpam)
- Savant Power Siphon: Correctly reduce attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam)
- Properly inherit facing angles when transforming between unit types (i.e. Zerg regression, Vagrant, Axitrilisk) (r. TheBeaver99)
- Resolve hotkey conflicts between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower, Return Resources and Supreme Construction (r. GreenEggs'NSpam)
- Audiovisuals:
- Names are now correctly redrawn when selecting Anchors and Lodestones
- Correctly redraw unit names when selecting Anchors and Lodestones
- Removed the Attack button on garrisons, since it currently does nothing (r. neblime)
- Improve sync between Golem attack animation and actual damage (r. TheBeaver99)
- Improved sync between Golem attack animation and actual damage (r. TheBeaver99)
- Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99)
- Mortothrokors now leave behind corpses (r. TheBeaver99)
- Cuirass Stonewall Protocol tooltip has been corrected (r. GreenEggs'NSpam)
- Mind Tyrant Maelstrom tooltip has been corrected
- Mortothrokor: leave behind corpses (r. TheBeaver99)
- Siren weapon tooltip now displays the full potential damage of its attack
- Corrected ability tooltips for Cuirass Stonewall Protocol (r. GreenEggs'NSpam), Mind Tyrant Maelstrom, and Akistrokor Blissful Embrace (r. GreenEggs'NSpam)
- Cleaned up tooltips that referenced 'weapon range' without involving weapons
- Talos now uses the Shaman portrait instead of Data Disc
- Vagrant Shade and Vagrant now use the same portrait (r. TheBeaver99)
- Talos: use the Shaman portrait, instead of Data Disc
- Vagrant Shade: use the same portrait as the Vagrant (r. TheBeaver99)
## Terran
- [Siren](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/siren):

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