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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git synced 2026-10-10 05:57:51 +00:00

Add Upstart Shaman and Morrigan; Update Cosmoscope model; Add many SFX

This commit is contained in:
Pr0nogo 2026-08-29 15:08:54 -04:00
parent 116d40df3e
commit 0235d5b4e4
93 changed files with 485 additions and 53 deletions

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@ -715,8 +715,8 @@ Hydrokor (Goszirith)
Nihilist Nihilist
Maverick (Golden) Maverick (Golden)
Gladius (Order) Gladius (Order)
Extended Flingy #509 Shaman (Upstart, Support)
Extended Flingy #510 Shaman (Upstart, Adrenaline)
Extended Flingy #511 Extended Flingy #511
Extended Flingy #512 Extended Flingy #512
Extended Flingy #513 Extended Flingy #513

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@ -2472,10 +2472,10 @@ Gladius (Order)
Gladius (Order) Shadow Gladius (Order) Shadow
Gladius (Order) Engine Gladius (Order) Engine
Gladius (Order) Warp Flash Gladius (Order) Warp Flash
Extended Image #1472 Droleth Mutate
Extended Image #1473 Shaman (Upstart, Support)
Extended Image #1474 Shaman (Upstart) Shadow
Extended Image #1475 Shaman (Upstart, Adrenaline)
Extended Image #1476 Extended Image #1476
Extended Image #1477 Extended Image #1477
Extended Image #1478 Extended Image #1478

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@ -4321,31 +4321,31 @@ Paraclete Weaponfire 02
Paraclete Weaponfire 03 Paraclete Weaponfire 03
Paraclete Cast 01 Paraclete Cast 01
Function Ambient 01 Function Ambient 01
Extended Sound #1 Cosmoscope Ambient 01
Extended Sound #1 Morrigan Weaponfire 01
Extended Sound #1 Morrigan Weaponfire 02
Extended Sound #1 Morrigan Weaponfire 03
Extended Sound #1 Morrigan Weaponfire 04
Extended Sound #1 Morrigan Weaponfire 05
Extended Sound #1 Morrigan Weaponfire 06
Extended Sound #1 Error Askosi
Extended Sound #1 Maverick (Golden) Weaponfire 01
Extended Sound #1 Maverick (Golden) Weaponfire 02
Extended Sound #1 Maverick (Golden) Weaponfire 03
Extended Sound #1 Maverick (Golden) Weaponfire 04
Extended Sound #1 Maverick (Golden) Weaponfire 05
Extended Sound #1 Maverick (Golden) Weaponfire 06
Extended Sound #1 Cloak Attack On
Extended Sound #1 Cloak Attack Off
Extended Sound #1 Cloak Damage On 01
Extended Sound #1 Cloak Damage On 02
Extended Sound #1 Cloak Damage On 03
Extended Sound #1 Cloak Damage Off 01
Extended Sound #1 Cloak Damage Off 02
Extended Sound #1 Askosi Structure Placement 01
Extended Sound #1 Iconoclast Weaponfire 01
Extended Sound #1 Iconoclast Weaponfire 02
Extended Sound #1 Iconoclast Weaponfire 03
Extended Sound #1 Extended Sound #1
Extended Sound #1 Extended Sound #1
Extended Sound #1 Extended Sound #1

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@ -4142,7 +4142,7 @@ cm\a\a-construction-end-01.wav
cm\a\a-rescue-01.wav cm\a\a-rescue-01.wav
cm\a\_building\landlock\wht-01.wav cm\a\_building\landlock\wht-01.wav
cm\a\_building\function\wht-01.wav cm\a\_building\function\wht-01.wav
cm\a\_building\cosmoscope-wht-01.wav cm\a\_building\cosmoscope\wht-01.wav
cm\a\a-explosion-medium-01.wav cm\a\a-explosion-medium-01.wav
cm\a\a-explosion-medium-02.wav cm\a\a-explosion-medium-02.wav
cm\a\a-explosion-medium-03.wav cm\a\a-explosion-medium-03.wav
@ -4320,4 +4320,29 @@ cm\a\paraclete\wf-01.wav
cm\a\paraclete\wf-02.wav cm\a\paraclete\wf-02.wav
cm\a\paraclete\wf-03.wav cm\a\paraclete\wf-03.wav
cm\a\paraclete\cast-01.wav cm\a\paraclete\cast-01.wav
cm\a\_building\function\amb-01.wav cm\a\_building\function\amb-01.wav
cm\a\_building\cosmoscope\amb-01.wav
cm\f-t\morrigan\wf-01.wav
cm\f-t\morrigan\wf-02.wav
cm\f-t\morrigan\wf-03.wav
cm\f-t\morrigan\wf-04.wav
cm\f-t\morrigan\wf-05.wav
cm\f-t\morrigan\wf-06.wav
cm\advisors\error-askosi.wav
cm\f-t\maverick-golden\wf-01.wav
cm\f-t\maverick-golden\wf-02.wav
cm\f-t\maverick-golden\wf-03.wav
cm\f-t\maverick-golden\wf-04.wav
cm\f-t\maverick-golden\wf-05.wav
cm\f-t\maverick-golden\wf-06.wav
cm\t\cloak-attack-on.wav
cm\t\cloak-attack-off.wav
cm\b\cloak-damage-on-01.wav
cm\b\cloak-damage-on-02.wav
cm\b\cloak-damage-on-03.wav
cm\b\cloak-damage-off-01.wav
cm\b\cloak-damage-off-02.wav
cm\a\a-placement-01.wav
cm\a\iconoclast\wf-01.wav
cm\a\iconoclast\wf-02.wav
cm\a\iconoclast\wf-03.wav

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@ -1187,8 +1187,8 @@ Morrigan Remains
Maverick (Golden) Maverick (Golden)
Maverick (Golden) Remains Maverick (Golden) Remains
Gladius (Order) Gladius (Order)
Extended Sprite #673 Shaman (Upstart, Support)
Extended Sprite #674 Shaman (Upstart, Adrenaline)
Extended Sprite #675 Extended Sprite #675
Extended Sprite #676 Extended Sprite #676
Extended Sprite #677 Extended Sprite #677

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@ -303,9 +303,9 @@ Eyelets (Proselyte)
Alko Ashgun (Scralia) Alko Ashgun (Scralia)
Phase Rifle (Maverick Golden) Phase Rifle (Maverick Golden)
Plasma Flurry (Gladius Order) Plasma Flurry (Gladius Order)
Extended Weapon #176 Epitaph Grenade Launcher (Morrigan)
Extended Weapon #177 Scalpel Cannon (Shaman Upstart)
Extended Weapon #178 Reactive Blaster (Manifold Starbound)
Extended Weapon #179 Extended Weapon #179
Extended Weapon #180 Extended Weapon #180
Extended Weapon #181 Extended Weapon #181

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@ -316,9 +316,9 @@
Spider Mines<0> Spider Mines<0>
Goremasts<0> Goremasts<0>
Piety Wards<0> Piety Wards<0>
<0> Morrigan Requires:<10> Covenant<0>
<0> f<1><4>Train Morrigan <1>(<3>G<1>)<10>Crowd-control infantry.<0>
<0> ¤<3><4>Dampening Field <2>(passive)<10>This combatant becomes cloaked for 2 seconds after attacking.<0>
f<1><4>Bestow Maverick <1>(<3>F<1>)<10>Disciplined infantry.<0> f<1><4>Bestow Maverick <1>(<3>F<1>)<10>Disciplined infantry.<0>
¤<3><4>Accelerated Speech <2>(passive)<10>While the Missionary is within 2 range of its target, it gains +2 armor penetration.<0> ¤<3><4>Accelerated Speech <2>(passive)<10>While the Missionary is within 2 range of its target, it gains +2 armor penetration.<0>
¤<3><4>Flanking Spines <2>(passive)<10>When targeting debuffed enemies, Almaksalisk attacks ignore armor.<0> ¤<3><4>Flanking Spines <2>(passive)<10>When targeting debuffed enemies, Almaksalisk attacks ignore armor.<0>
@ -1752,7 +1752,7 @@ t<1><4>Train Apostle <1>(<3>T<1>)<10>Reanimation specialist.<0>
<0> <0>
<0> <0>
<0> <0>
<0> s<1><4>Build Shaman <1>(<3>S<1>)<10>Augmenting support vehicle.<0>
¤<3><4>Martyrous Tempest <2>(passive)<10>On death, Archons release a Psionic Storm that lasts for 10 seconds.<0> ¤<3><4>Martyrous Tempest <2>(passive)<10>On death, Archons release a Psionic Storm that lasts for 10 seconds.<0>
x<3><4>Skryspawn <1>(<3>X<1>)<10>Channels to spawn 6 Skryrokors over 3 seconds.<0> x<3><4>Skryspawn <1>(<3>X<1>)<10>Channels to spawn 6 Skryrokors over 3 seconds.<0>
Gestating...<0> Gestating...<0>
@ -2302,8 +2302,8 @@ Eyelets<0>
Alko Ashgun<0> Alko Ashgun<0>
Phase Rifle<0> Phase Rifle<0>
Plasma Flurry<0> Plasma Flurry<0>
<0> Epitaph Grenade Launcher<0>
<0> Scalpel Cannon<0>
<0> <0>
<0> <0>
<0> <0>

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@ -141,7 +141,7 @@ military goremast = 567
military broadside = 568 military broadside = 568
military vulture_upstart = 570 military vulture_upstart = 570
military maverick_upstart = 573 military maverick_upstart = 573
military eidolon_upstart = 575 military morrigan = 575
military ajax = 576 military ajax = 576
military maverick_golden = 580 military maverick_golden = 580
military shaman_upstart = 581 military shaman_upstart = 581

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@ -1504,7 +1504,7 @@ CosmoscopeSpecialState1:
goto SkryrokorLocal00 goto SkryrokorLocal00
CosmoscopeAlmostBuilt: CosmoscopeAlmostBuilt:
playfram 6 playfram 9
goto SkryrokorLocal00 goto SkryrokorLocal00
CosmoscopeBuilt: CosmoscopeBuilt:
@ -1522,8 +1522,12 @@ CosmoscopeIsWorking:
wait 2 wait 2
playfram 5 playfram 5
wait 2 wait 2
playfram 0x00 playfram 6
wait 6 wait 2
playfram 7
wait 2
playfram 8
wait 2
goto CosmoscopeIsWorking goto CosmoscopeIsWorking
CosmoscopeDisable: CosmoscopeDisable:
@ -4220,8 +4224,10 @@ IconoclastGndAttkInit:
wait 1 wait 1
nobrkcodestart nobrkcodestart
playfram 0x00 playfram 0x00
playsndbtwn 4345 4347 # Iconoclast weaponfire 01, 02, 03
attackwith 1 attackwith 1
wait 2 wait 2
playsndbtwn 4345 4347 # Iconoclast weaponfire 01, 02, 03
attackwith 1 attackwith 1
wait 1 wait 1
nobrkcodeend nobrkcodeend

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@ -15461,7 +15461,7 @@ SpecialState1 ShamanSupportModeSpecialState1
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
ShamanSupportModeInit: ShamanSupportModeInit:
imgul 1227 0 4 # Shaman Shadow (cm\terran\shaman-shadow.grp) imgulnextid 0 0 # Shaman Shadow (cm\terran\shaman-shadow.grp)
playfram 0x00 playfram 0x00
goto ShamanSupportModeGndAttkToIdle goto ShamanSupportModeGndAttkToIdle
@ -21583,4 +21583,395 @@ MaverickGoldenWalking:
move 4 move 4
wait 1 wait 1
playfram 0x80 playfram 0x80
goto MaverickGoldenWalking goto MaverickGoldenWalking
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2475 Shaman (Upstart) Support Mode (cm\f-t\shaman-upstart.grp)
.headerstart
IsId 854
Type 13
Init ShamanUpstartSupportModeInit
Death ShamanUpstartSupportModeDeath
GndAttkInit ShamanUpstartSupportGndAttkInit
AirAttkInit ShamanUpstartSupportGndAttkInit
Unused1 ShamanUpstartSupportModeUnused1
GndAttkRpt ShamanUpstartSupportGndAttkInit
AirAttkRpt ShamanUpstartSupportGndAttkInit
CastSpell ShamanUpstartSupportModeCastSpell
GndAttkToIdle ShamanUpstartSupportModeGndAttkToIdle
AirAttkToIdle ShamanUpstartSupportModeGndAttkToIdle
Unused2 [NONE]
Walking ShamanUpstartSupportModeWalking
WalkingToIdle ShamanUpstartSupportModeGndAttkToIdle
SpecialState1 ShamanUpstartSupportModeSpecialState1
.headerend
# ----------------------------------------------------------------------------- #
ShamanUpstartSupportModeInit:
imgulnextid 0 0 # Shaman (Upstart) Shadow (cm\f-t\shaman-upstart-shadow.grp)
playfram 0x00
goto ShamanUpstartSupportModeGndAttkToIdle
ShamanUpstartSupportModeGndAttkToIdle:
playfram 0x00
setvertpos 1
wait 8
setvertpos 2
wait 8
setvertpos 1
wait 8
setvertpos 0
wait 8
goto ShamanUpstartSupportModeGndAttkToIdle
ShamanUpstartSupportModeDeath:
playsndbtwn 2834 2835 # Shaman Death 01, 02
imgol 332 0 0 # Explosion2 (Small) (thingy\tBangS.grp)
wait 3
lowsprul 821 0 0 # Shaman Remains
wait 1
end
ShamanUpstartSupportModeUnused1:
wait 1
nobrkcodestart
playsndbtwn 1705 1706 # Shaman Death Reversed 01, 02
sprol 742 0 0 # Orange Explosion Medium Reversed
setfldirect 12
wait 12
nobrkcodeend
goto ShamanUpstartSupportModeGndAttkToIdle
ShamanUpstartSupportGndAttkInit:
wait 1
playfram 0x20
playsndbtwn 2775 2776 # Cuirass weapon fire 01, 02
attack
wait 1
playfram 0x00
gotorepeatattk
goto ShamanUpstartSupportModeGndAttkToIdle
ShamanUpstartSupportModeCastSpell:
playfram 0x00
wait 6
goto ShamanUpstartSupportModeGndAttkToIdle
ShamanUpstartSupportModeWalking:
setvertpos 0
goto SkryrokorLocal00
ShamanUpstartSupportModeSpecialState1:
attackwith 1
sigorder 1
wait 1
end
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2477 Shaman Adrenaline Mode (cm\f-t\shaman-upstart.grp)
.headerstart
IsId 855
Type 14
Init ShamanAdrenalineModeInit
Death ShamanAdrenalineModeDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 ShamanAdrenalineModeUnused1
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell ShamanAdrenalineModeGndAttkToIdle
GndAttkToIdle ShamanAdrenalineModeGndAttkToIdle
AirAttkToIdle ShamanAdrenalineModeGndAttkToIdle
Unused2 [NONE]
Walking SkryrokorLocal00
WalkingToIdle SkryrokorLocal00
SpecialState1 ShamanAdrenalineModeSpecialState2
SpecialState2 ShamanAdrenalineModeSpecialState2
AlmostBuilt [NONE]
.headerend
# ----------------------------------------------------------------------------- #
ShamanAdrenalineModeInit:
imgul 2476 0 0 # Shaman Shadow (cm\f-t\shaman-upstart-shadow.grp)
wait 1
playsnd 2429 # Shaman Adrenaline Transform
setflspeed 0
playfram 0x00
wait 2
playfram 0x40
wait 3
playfram 0x60
wait 1
playfram 0x80
wait 1
playfram 0xA0
wait 1
playfram 0xC0
wait 1
playfram 0xE0
wait 6
sigorder 1
goto ShamanAdrenalineModeGndAttkToIdle
ShamanAdrenalineModeGndAttkToIdle:
playfram 0x100
wait 2
playfram 0x120
wait 2
playfram 0x140
wait 2
playfram 0x160
wait 2
playfram 0x180
wait 2
playfram 0x1A0
wait 2
playfram 0x1C0
wait 2
playfram 0x1E0
wait 2
playfram 0x200
wait 2
goto ShamanAdrenalineModeGndAttkToIdle
ShamanAdrenalineModeDeath:
playsndbtwn 2834 2835 # Shaman Death 01, 02
imgol 332 0 0 # Explosion2 (Small) (thingy\tBangS.grp)
wait 3
lowsprul 845 0 0 # Terran Unit Rubble Small
wait 1
end
ShamanAdrenalineModeUnused1:
wait 1
nobrkcodestart
playsndbtwn 1705 1706 # Shaman Death Reversed 01, 02
sprol 742 0 0 # Orange Explosion Medium Reversed
setfldirect 12
wait 12
nobrkcodeend
goto ShamanAdrenalineModeGndAttkToIdle
ShamanAdrenalineModeSpecialState2:
playsnd 2430 # Matador Tank Transform
playfram 0xE0
wait 1
playfram 0xC0
wait 1
playfram 0xA0
wait 1
playfram 0x80
wait 1
playfram 0x60
wait 3
playfram 0x40
wait 1
playfram 0x00
wait 6
sigorder 1
goto SkryrokorLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2313 Morrigan (cm\f-t\morrigan.grp)
.headerstart
IsId 856
Type 13
Init MorriganInit
Death MorriganDeath
GndAttkInit MorriganGndAttkInit
AirAttkInit MorriganGndAttkInit
Unused1 MorriganUnused1
GndAttkRpt MorriganGndAttkRpt
AirAttkRpt MorriganGndAttkRpt
CastSpell MorriganCastSpell
GndAttkToIdle MorriganGndAttkToIdle
AirAttkToIdle MorriganGndAttkToIdle
Unused2 [NONE]
Walking MorriganWalking
WalkingToIdle MorriganWalkingToIdle
SpecialState1 MorriganSpecialState1
.headerend
# ----------------------------------------------------------------------------- #
MorriganInit:
imgulnextid 0 0 # Morrigan Shadow (cm\f-t\morrigan-shadow.grp)
MorriganWalkingToIdle:
playfram 0x60
MorriganLocal00:
wait 63
randcondjmp 25 MorriganLocal01
randcondjmp 128 MorriganLocal02
goto MorriganLocal00
MorriganLocal01:
playfram 0x00
wait 1
playfram 0x20
wait 1
playfram 0x40
randcondjmp 192 MorriganLocal03
turnccwise 2
wait 3
turnccwise 2
wait 3
turnccwise 2
wait 3
turnccwise 2
wait 3
turnccwise 2
wait 3
wait 6
turncwise 2
wait 3
turncwise 2
wait 3
turncwise 2
wait 3
turncwise 2
wait 3
turncwise 2
wait 3
wait 6
turnccwise 2
wait 3
turnccwise 2
wait 3
turnccwise 2
wait 3
goto MorriganLocal04
MorriganLocal04:
playfram 0x20
wait 1
playfram 0x00
wait 1
goto MorriganWalkingToIdle
MorriganLocal03:
wait 13
playfram 0x20
wait 1
playfram 0x00
wait 1
goto MorriganWalkingToIdle
MorriganLocal02:
playfram 0x80
wait 1
playfram 0xA0
wait 1
turnrand 3
wait 1
playfram 0x80
wait 1
goto MorriganWalkingToIdle
MorriganDeath:
playsnd 238 # Terran\GHOST\TGhDth00.wav
goto EidolonDeathInit
MorriganUnused1:
wait 1
nobrkcodestart
setfldirect 0
playsnd 1166 # Morrigan revive 01
playfram 423
wait 2
playfram 422
wait 2
playfram 421
wait 2
playfram 420
wait 2
playfram 419
wait 2
playfram 418
wait 2
playfram 417
wait 2
playfram 416
wait 2
setfldirect 12
nobrkcodeend
goto MorriganWalkingToIdle
MorriganGndAttkInit:
playfram 0x00
wait 1
playfram 0x20
wait 1
sigorder 32
playfram 0x40
wait 1
MorriganGndAttkRpt:
wait 1
nobrkcodestart
attack
playsndbtwn 4324 4329 # Morrigan weaponfire 01, 02, 03, 04, 05, 06
playfram 0x180
wait 1
playfram 0x40
nobrkcodeend
gotorepeatattk
ignorerest
MorriganGndAttkToIdle:
playfram 0x11
wait 1
playfram 0x00
wait 1
goto MorriganWalkingToIdle
MorriganCastSpell:
nobrkcodestart
wait 1
playsnd 240 # Terran\GHOST\TGhLkd00.wav
castspell
playfram 0x180
wait 2
playfram 0x40
nobrkcodeend
gotorepeatattk
sigorder 2
goto MorriganGndAttkToIdle
MorriganWalking:
move 4
wait 1
playfram 0x80
move 4
wait 1
playfram 0xA0
move 4
wait 1
playfram 0xC0
move 4
wait 1
playfram 0xE0
move 4
wait 1
playfram 0x100
move 4
wait 1
playfram 0x120
move 4
wait 1
playfram 0x140
move 4
wait 1
playfram 0x160
move 4
wait 1
playfram 0x60
goto MorriganWalking
MorriganSpecialState1:
playfram 0x00
wait 1
playfram 0x20
wait 1
playfram 0x40
wait 1
goto SkryrokorLocal00

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@ -28,6 +28,7 @@
- Mimicry no longer fails to account for weapon factor in many cases (r. shopkeeper dog) - Mimicry no longer fails to account for weapon factor in many cases (r. shopkeeper dog)
- **Egocent**s no longer fail to mimic barrage attacks properly (r. Londier) - **Egocent**s no longer fail to mimic barrage attacks properly (r. Londier)
- Mimicry no longer procs on ability weapons (r. Londier) - Mimicry no longer procs on ability weapons (r. Londier)
-
- **Audiovisual:** - **Audiovisual:**
- Corrected strings for **Izirokor** tech-enable on **Skibact Scab** and **Tethvith Swamp** (r. Mimika) - Corrected strings for **Izirokor** tech-enable on **Skibact Scab** and **Tethvith Swamp** (r. Mimika)
- Fixed bad shield overlay for **Vulture (Hecaton)** (r. Londier) - Fixed bad shield overlay for **Vulture (Hecaton)** (r. Londier)
@ -40,12 +41,16 @@
- Landlock, Radix, Function (c. fasswawds) - Landlock, Radix, Function (c. fasswawds)
- Resized model for: - Resized model for:
- Talos, Cyprian - Talos, Cyprian
- Modified model for Maverick
- Modified unit responses for Vorvrokor - Modified unit responses for Vorvrokor
- New error and structure placement SFX for Askosi (c. lolrsk8s)
- New weapon SFX for: - New weapon SFX for:
- Alzurokor (c. lolrsk8s) - Alzurokor (c. lolrsk8s)
- Paraclete - Iconoclast, Paraclete
- New cast SFX for Paraclete - New cast SFX for Paraclete
- New training SFX for Function - New training SFX for:
- Function, Cosmoscope
- New cloaking SFX for damage cloak (e.g. Vestige; c. lolrsk8s)
## Terran ## Terran
- [Maverick](https://cosmonarchy.com/terran/maverick): - [Maverick](https://cosmonarchy.com/terran/maverick):
@ -96,6 +101,10 @@
## Protoss ## Protoss
- [Gateway](https://cosmonarchy.com/protoss/gateway): - [Gateway](https://cosmonarchy.com/protoss/gateway):
- Resource costs 175/0 » 150/0 - Resource costs 175/0 » 150/0
- [Atreus](https://cosmonarchy.com/protoss/atreus):
- **Dauntlet Disruption Cannon:**
- Weapon damage 12 » 10
- Weapon range 5 » 4
## Protoss factions ## Protoss factions
- **NEW:** [Gladius (Order)](https://cosmonarchy.com/protoss/gladius-order): - **NEW:** [Gladius (Order)](https://cosmonarchy.com/protoss/gladius-order):
@ -110,12 +119,13 @@
- Weapon damage 4 » 5 - Weapon damage 4 » 5
- [Vorvrokor](https://cosmonarchy.com/zerg/vorvrokor): - [Vorvrokor](https://cosmonarchy.com/zerg/vorvrokor):
- Resource cost 50/0 » 75/0 - Resource cost 50/0 » 75/0
- HP 80 » 90
- Armor 1 » 2 - Armor 1 » 2
- Movement speed 9.1 » 9.8 - Movement speed 9.1 » 9.8
- Collision size increased by ~23% - Collision size increased by ~23%
- [Zoryusthaleth](https://cosmonarchy.com/zerg/zoryusthaleth): - [Zoryusthaleth](https://cosmonarchy.com/zerg/zoryusthaleth):
- Resource cost 175/0 » 200/0 - Resource cost 175/0 » 200/0
- [Lakizilisk](): - [Lakizilisk](https://cosmonarchy.com/zerg/lakizilisk):
- **Subterranean Spines:** - **Subterranean Spines:**
- Weapon damage 12 » 15 - Weapon damage 12 » 15
- Weapon cooldown 1.63 » 1.75 - Weapon cooldown 1.63 » 1.75

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