diff --git a/mpq/scripts/iscript_protoss.bin b/mpq/scripts/iscript_protoss.bin index e39363c6..26c08fbe 100644 Binary files a/mpq/scripts/iscript_protoss.bin and b/mpq/scripts/iscript_protoss.bin differ diff --git a/mpq/scripts/iscript_protoss.txt b/mpq/scripts/iscript_protoss.txt index fde9c1e0..15159fe9 100644 --- a/mpq/scripts/iscript_protoss.txt +++ b/mpq/scripts/iscript_protoss.txt @@ -6813,7 +6813,6 @@ StarSovereignGndAttkInit: playfram 0x00 wait 1 playfram 0x20 - playsndbtwn 1227 1230 # Star Sovereign weapon fire 01, 02, 03, 04 attackwith 1 attackwith 1 wait 2 diff --git a/patchnotes.md b/patchnotes.md index c87a13fb..786c04b2 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -15,6 +15,7 @@ - **Gameplay:** - Fixed bad targeting logic causing units to ignore closer targets when attack-moving (b. HitEmUp) - **Silversoul** attacks now correctly proc **Booming Blast** (r. shopkeeper dog) + - Fixed requirement issues for some T2 and T3 Askosi structures (r. shopkeeper dog) # Balance changes diff --git a/plugins/gptp.qdp b/plugins/gptp.qdp index 32f883ba..29035fe5 100644 Binary files a/plugins/gptp.qdp and b/plugins/gptp.qdp differ