cosmonarchy-bw-prerelease/mpq/lua/melee/askosi/temp/temp_default.lua

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local Basic = require "melee.askosi.basic"
---@type AIPersonality
return {
name = "Temp Default",
unit_composition = {
-- ground
[UnitId.AskosiMissionary] = 1,
[UnitId.AskosiCardinal] = 1,
[UnitId.AskosiRove] = 1,
[UnitId.AskosiObject] = 1,
[UnitId.AskosiScepter] = 1,
[UnitId.AskosiIntendent] = 1,
-- air
[UnitId.AskosiHelion] = 1,
[UnitId.AskosiEmissary] = 1,
[UnitId.AskosiInkblot] = 1,
[UnitId.AskosiTirade] = 1,
},
main_build_order = function(melee_ai, town)
melee_ai:build_main(town)
melee_ai:dynamic_wait(secs(20))
town:build(1, UnitId.AskosiRadix, 100, true)
town:build(1, UnitId.AskosiFunction, 100, true)
melee_ai:dynamic_wait(secs(20))
town:build(1, UnitId.AskosiCosmoscope, 90, true)
melee_ai:dynamic_wait(secs(20))
melee_ai:start_attacking()
melee_ai:start_expanding()
end,
expansion_build_order = function(melee_ai, town)
melee_ai:build_expansion(town, true)
town:build(1, UnitId.AskosiRadix, 70, true)
town:build(1, UnitId.AskosiFunction, 70, true)
town:build(1, UnitId.AskosiCosmoscope, 70, true)
end,
build_anti_ground_defenses = Basic.build_anti_ground,
build_anti_air_defenses = Basic.build_anti_air,
attack_wave_cost_bias = 0.5,
}