mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
513 lines
19 KiB
Lua
513 lines
19 KiB
Lua
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---@class ZergTier2
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local Tier2 = {}
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier2.hydrith_iroliris_hachirosk_zorkiz(melee_ai, town)
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town:build(1, UnitId.ZergIrolIris, 70, true)
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melee_ai:dynamic_wait(mins(1) + secs(15))
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town:build(3, UnitId.ZergHachirosk, 115)
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melee_ai:dynamic_wait(secs(25))
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town:build(1, UnitId.ZergZorkizShroud, 70, true)
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melee_ai:dynamic_wait(secs(25))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier2.zorkiz_iroliris_tethvith(melee_ai, town)
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town:build(1, UnitId.ZergIrolIris, 70, true)
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melee_ai:dynamic_wait(secs(20) + secs(15))
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town:build(1, UnitId.ZergZorkizShroud, 70, true)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ZergTethvithSwamp, 70, true)
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town:build(1, UnitId.ZergCaphrolosk, 70)
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melee_ai:dynamic_wait(secs(45))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier2.hydrith_quazeth_iroliris_vornath_kalkiir(melee_ai, town)
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town:build(1, UnitId.ZergIrolIris, 70, true)
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melee_ai:dynamic_wait(secs(15))
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town:multirun(function()
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town:wait_build(1, UnitId.ZergQuazethPool)
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melee_ai:dynamic_wait(secs(50))
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town:build(1, UnitId.ZergVornathPond, 70, true)
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melee_ai:dynamic_wait(mins(1))
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town:build(1, UnitId.ZergKalkiirLake, 70, true)
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end)
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melee_ai:dynamic_wait(secs(15))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier2.alkag_iroliris_hachirosk(melee_ai, town)
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melee_ai:dynamic_wait(secs(55))
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town:build(1, UnitId.ZergIrolIris, 70, true)
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melee_ai:dynamic_wait(mins(1) + secs(15))
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town:build(2, UnitId.ZergHachirosk, 115)
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melee_ai:dynamic_wait(mins(1) + secs(5))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier2.potency_iroliris_hachirosk_alkag(melee_ai, town)
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town:build(1, UnitId.ZergIrolIris, 70, true)
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melee_ai:dynamic_wait(secs(40))
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town:build(3, UnitId.ZergHachirosk, 115)
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melee_ai:dynamic_wait(secs(25))
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town:multirun(function()
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town:wait_build(1, UnitId.ZergHydrithDen)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ZergSkibactScab, 70, true)
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melee_ai:dynamic_wait(mins(1) + secs(40))
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town:build(1, UnitId.ZergTethvithSwamp, 70, true)
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town:wait_build(1, UnitId.ZergIrolIris)
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melee_ai:dynamic_wait(mins(1))
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town:build(1, UnitId.ZergAlkagIteth, 70, true)
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end)
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melee_ai:dynamic_wait(secs(25))
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town:build(4, UnitId.ZergHachirosk, 115)
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melee_ai:dynamic_wait(mins(1) + secs(40))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier2.earthen_iroliris_hachirosk_vornath_mutath_matravil(melee_ai, town)
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town:build(1, UnitId.ZergIrolIris, 70, true)
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melee_ai:dynamic_wait(secs(40))
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town:build(3, UnitId.ZergHachirosk, 115)
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melee_ai:dynamic_wait(secs(25))
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town:multirun(function()
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town:wait_build(1, UnitId.ZergQuazethPool)
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melee_ai:dynamic_wait(mins(1) + secs(40))
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town:build(1, UnitId.ZergVornathPond, 70, true)
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melee_ai:dynamic_wait(mins(1) + secs(40))
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town:build(1, UnitId.ZergKalkiirLake, 70, true)
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town:wait_build(1, UnitId.ZergIrolIris)
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town:build(1, UnitId.ZergMutathSpire, 70, true)
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melee_ai:dynamic_wait(mins(1))
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town:build(1, UnitId.ZergMatravilNest, 70, true)
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end)
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melee_ai:dynamic_wait(mins(2) + secs(5))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier2.flood_vornath_kalkiir_mutath_tosvrol_then_iroliris_caphrolosk_hachirosk(melee_ai, town)
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town:multirun(function()
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town:wait_build(1, UnitId.ZergQuazethPool)
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melee_ai:dynamic_wait(secs(50))
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town:build(1, UnitId.ZergVornathPond, 70, true)
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melee_ai:dynamic_wait(mins(1) + secs(40))
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town:build(1, UnitId.ZergKalkiirLake, 70, true)
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town:wait_build(1, UnitId.ZergIrolIris)
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town:wait_build(3, UnitId.ZergHachirosk, false)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.ZergMutathSpire, 70, true)
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town:wait_build(1, UnitId.ZergMutathSpire)
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melee_ai:dynamic_wait(mins(1) + secs(40))
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town:build(1, UnitId.ZergTosvrolHaunt, 70, true)
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end)
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melee_ai:dynamic_wait(secs(25))
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town:multirun(function()
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wait(secs(1))
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town:build(1, UnitId.ZergIrolIris, 70, true)
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end)
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melee_ai:dynamic_wait(secs(50))
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town:build(1, UnitId.ZergCaphrolosk, 70)
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melee_ai:dynamic_wait(mins(1) + secs(20))
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town:build(3, UnitId.ZergHachirosk, 115)
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melee_ai:dynamic_wait(secs(25))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier2.ultrav_iroliris_caphrolosk_buildup(melee_ai, town)
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town:multirun(function()
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wait(secs(1))
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town:build(1, UnitId.ZergIrolIris, 70, true)
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end)
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melee_ai:dynamic_wait(secs(55))
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town:build(1, UnitId.ZergCaphrolosk, 70)
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melee_ai:dynamic_wait(mins(1) + secs(15))
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town:multirun(function()
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town:wait_build(1, UnitId.ZergQuazethPool)
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melee_ai:dynamic_wait(mins(1) + secs(40))
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town:build(1, UnitId.ZergKalkiirLake, 70, true)
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town:wait_build(1, UnitId.ZergZorkizShroud)
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town:wait_build(2, UnitId.ZergHachirosk, false)
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melee_ai:dynamic_wait(mins(1) + secs(40))
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town:build(1, UnitId.ZergUlgorgCavern, 70, true)
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melee_ai:dynamic_wait(secs(20))
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town:wait_build(1, UnitId.ZergHydrithDen)
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town:build(1, UnitId.ZergSkibactScab, 70, true)
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melee_ai:dynamic_wait(secs(50))
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town:build(1, UnitId.ZergTethvithSwamp, 70, true)
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town:wait_build(1, UnitId.ZergIrolIris)
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melee_ai:dynamic_wait(secs(40))
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town:build(1, UnitId.ZergMatravilNest, 70, true)
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town:wait_build(1, UnitId.ZergOthstolOviform)
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melee_ai:dynamic_wait(secs(25))
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town:build(1, UnitId.ZergGathtelosk, 50)
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end)
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melee_ai:dynamic_wait(secs(30))
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town:build(1, UnitId.ZergZorkizShroud, 70, true)
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melee_ai:dynamic_wait(mins(1) + secs(45))
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town:build(3, UnitId.ZergHachirosk, 115)
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melee_ai:dynamic_wait(secs(40))
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town:build(1, UnitId.ZergHydrithDen, 70, true)
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melee_ai:dynamic_wait(secs(50))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier2.instant_iroliris_vornath_kalkiir(melee_ai, town)
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town:multirun(function()
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wait(secs(1))
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town:build(1, UnitId.ZergIrolIris, 70, true)
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end)
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melee_ai:dynamic_wait(secs(25))
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town:multirun(function()
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town:wait_build(1, UnitId.ZergQuazethPool)
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melee_ai:dynamic_wait(mins(3) + secs(20))
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town:build(1, UnitId.ZergVornathPond, 70, true)
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melee_ai:dynamic_wait(mins(1) + secs(40))
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town:build(1, UnitId.ZergKalkiirLake, 70, true)
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end)
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier2.othstol_iroliris_buildup(melee_ai, town)
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town:build(1, UnitId.ZergIrolIris, 70, true)
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melee_ai:dynamic_wait(secs(40))
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town:build(3, UnitId.ZergHachirosk, 115)
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melee_ai:dynamic_wait(secs(25))
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town:multirun(function()
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town:wait_build(1, UnitId.ZergQuazethPool)
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melee_ai:dynamic_wait(mins(1) + secs(40))
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town:build(1, UnitId.ZergVornathPond, 70, true)
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melee_ai:dynamic_wait(mins(1) + secs(40))
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town:build(1, UnitId.ZergKalkiirLake, 70, true)
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melee_ai:dynamic_wait(mins(1) + secs(40))
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town:wait_build(1, UnitId.ZergHydrithDen)
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town:build(1, UnitId.ZergSkibactScab, 70, true)
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melee_ai:dynamic_wait(mins(1) + secs(40))
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town:wait_build(1, UnitId.ZergZorkizShroud)
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town:build(1, UnitId.ZergUlgorgCavern, 70, true)
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melee_ai:dynamic_wait(mins(1) + secs(40))
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town:build(1, UnitId.ZergTethvithSwamp, 70, true)
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melee_ai:dynamic_wait(mins(1) + secs(40))
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town:build(1, UnitId.ZergZozarcGorge, 70, true)
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town:wait_build(1, UnitId.ZergIrolIris)
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melee_ai:dynamic_wait(secs(40))
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town:build(1, UnitId.ZergMatravilNest, 70, true)
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town:wait_build(1, UnitId.ZergOthstolOviform)
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town:build(1, UnitId.ZergGathtelosk, 50)
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town:wait_build(1, UnitId.ZergGathtelosk, false)
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town:wait_build(2, UnitId.ZergHachirosk, false)
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end)
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town:build(1, UnitId.ZergZorkizShroud, 70, true)
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melee_ai:dynamic_wait(secs(40))
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town:build(1, UnitId.ZergHydrithDen, 70, true)
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melee_ai:dynamic_wait(secs(15))
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town:build(3, UnitId.ZergHachirosk, 115)
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melee_ai:dynamic_wait(secs(5))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier2.gates_buildup_vornath_hachirosk_iroliris(melee_ai, town)
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town:multirun(function()
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town:wait_build(1, UnitId.ZergQuazethPool)
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melee_ai:dynamic_wait(secs(40))
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town:build(1, UnitId.ZergVornathPond, 70, true)
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melee_ai:dynamic_wait(mins(1))
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town:build(1, UnitId.ZergKalkiirLake, 70, true)
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melee_ai:dynamic_wait(secs(20))
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town:wait_build(1, UnitId.ZergHydrithDen)
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melee_ai:dynamic_wait(secs(25))
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town:build(1, UnitId.ZergSkibactScab, 70, true)
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melee_ai:dynamic_wait(secs(50))
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town:build(1, UnitId.ZergTethvithSwamp, 70, true)
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melee_ai:dynamic_wait(secs(20))
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town:wait_build(1, UnitId.ZergZorkizShroud)
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melee_ai:dynamic_wait(secs(50))
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town:build(1, UnitId.ZergUlgorgCavern, 70, true)
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melee_ai:dynamic_wait(mins(1) + secs(40))
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town:build(1, UnitId.ZergZozarcGorge, 70, true)
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town:wait_build(1, UnitId.ZergIrolIris)
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melee_ai:dynamic_wait(mins(8) + secs(20))
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town:multirun(function()
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wait(secs(1))
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town:build(1, UnitId.ZergOthstolOviform, 65, true)
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end)
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end)
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town:build(1, UnitId.ZergVornathPond, 70, true)
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melee_ai:dynamic_wait(secs(25))
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town:build(2, UnitId.ZergHachirosk, 115)
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melee_ai:dynamic_wait(secs(15))
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town:multirun(function()
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wait(secs(1))
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town:build(1, UnitId.ZergIrolIris, 70, true)
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end)
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melee_ai:dynamic_wait(secs(30))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier2.pressure_iroliris_vornath_skibact_tethvith(melee_ai, town)
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town:multirun(function()
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wait(secs(1))
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town:build(1, UnitId.ZergIrolIris, 70, true)
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end)
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town:multirun(function()
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town:wait_build(1, UnitId.ZergQuazethPool)
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melee_ai:dynamic_wait(mins(1) + secs(40))
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town:build(1, UnitId.ZergVornathPond, 70, true)
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melee_ai:dynamic_wait(mins(1) + secs(40))
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town:build(1, UnitId.ZergKalkiirLake, 70, true)
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melee_ai:dynamic_wait(secs(25))
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town:wait_build(1, UnitId.ZergHydrithDen)
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melee_ai:dynamic_wait(mins(1))
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town:build(1, UnitId.ZergSkibactScab, 70, true)
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melee_ai:dynamic_wait(mins(1) + secs(40))
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town:build(1, UnitId.ZergTethvithSwamp, 70, true)
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end)
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melee_ai:dynamic_wait(secs(40))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Tier2.big_little_iroliris_buildup_caphrolosk_hachirosk(melee_ai, town)
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town:build(1, UnitId.ZergIrolIris, 70, true)
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wait(secs(1))
|
||
|
|
town:multirun(function()
|
||
|
|
wait(secs(1))
|
||
|
|
town:wait_build(1, UnitId.ZergQuazethPool)
|
||
|
|
melee_ai:dynamic_wait(secs(50))
|
||
|
|
town:build(1, UnitId.ZergVornathPond, 70, true)
|
||
|
|
melee_ai:dynamic_wait(mins(1) + secs(40))
|
||
|
|
town:build(1, UnitId.ZergKalkiirLake, 70, true)
|
||
|
|
town:wait_build(1, UnitId.ZergZorkizShroud)
|
||
|
|
melee_ai:dynamic_wait(mins(1) + secs(40))
|
||
|
|
town:build(1, UnitId.ZergUlgorgCavern, 70, true)
|
||
|
|
town:wait_build(1, UnitId.ZergIrolIris)
|
||
|
|
town:build(1, UnitId.ZergMutathSpire, 70, true)
|
||
|
|
town:wait_build(1, UnitId.ZergMutathSpire)
|
||
|
|
melee_ai:dynamic_wait(mins(3) + secs(20))
|
||
|
|
town:build(1, UnitId.ZergTosvrolHaunt, 70, true)
|
||
|
|
end)
|
||
|
|
melee_ai:dynamic_wait(mins(1) + secs(15))
|
||
|
|
town:build(1, UnitId.ZergCaphrolosk, 70)
|
||
|
|
melee_ai:dynamic_wait(mins(1) + secs(45))
|
||
|
|
town:build(3, UnitId.ZergHachirosk, 115)
|
||
|
|
melee_ai:dynamic_wait(secs(30))
|
||
|
|
end
|
||
|
|
|
||
|
|
---@param melee_ai MeleeAI
|
||
|
|
---@param town Town
|
||
|
|
function Tier2.birds_iroliris_alkag(melee_ai, town)
|
||
|
|
town:build(1, UnitId.ZergIrolIris, 70, true)
|
||
|
|
town:multirun(function()
|
||
|
|
town:wait_build(1, UnitId.ZergQuazethPool)
|
||
|
|
melee_ai:dynamic_wait(mins(1) + secs(40))
|
||
|
|
town:build(1, UnitId.ZergVornathPond, 70, true)
|
||
|
|
melee_ai:dynamic_wait(mins(1) + secs(40))
|
||
|
|
town:build(1, UnitId.ZergKalkiirLake, 70, true)
|
||
|
|
town:wait_build(1, UnitId.ZergIrolIris)
|
||
|
|
melee_ai:dynamic_wait(secs(40))
|
||
|
|
town:build(1, UnitId.ZergMutathSpire, 70, true)
|
||
|
|
melee_ai:dynamic_wait(secs(20))
|
||
|
|
town:build(1, UnitId.ZergAlkagIteth, 70, true)
|
||
|
|
end)
|
||
|
|
melee_ai:dynamic_wait(mins(1) + secs(30))
|
||
|
|
town:build(2, UnitId.ZergHachirosk, 115)
|
||
|
|
melee_ai:dynamic_wait(mins(1) + secs(15))
|
||
|
|
end
|
||
|
|
|
||
|
|
---@param melee_ai MeleeAI
|
||
|
|
---@param town Town
|
||
|
|
function Tier2.feint_iroliris_buildup_vornath_hydrith_skibact(melee_ai, town)
|
||
|
|
town:build(1, UnitId.ZergIrolIris, 70, true)
|
||
|
|
town:multirun(function()
|
||
|
|
town:wait_build(1, UnitId.ZergQuazethPool)
|
||
|
|
melee_ai:dynamic_wait(mins(1) + secs(40))
|
||
|
|
town:build(1, UnitId.ZergVornathPond, 70, true)
|
||
|
|
melee_ai:dynamic_wait(mins(3) + secs(20))
|
||
|
|
town:build(1, UnitId.ZergKalkiirLake, 70, true)
|
||
|
|
melee_ai:dynamic_wait(secs(25))
|
||
|
|
town:wait_build(1, UnitId.ZergHydrithDen)
|
||
|
|
melee_ai:dynamic_wait(secs(50))
|
||
|
|
town:build(1, UnitId.ZergSkibactScab, 70, true)
|
||
|
|
melee_ai:dynamic_wait(mins(1) + secs(40))
|
||
|
|
town:build(1, UnitId.ZergTethvithSwamp, 70, true)
|
||
|
|
town:wait_build(1, UnitId.ZergIrolIris)
|
||
|
|
melee_ai:dynamic_wait(secs(20))
|
||
|
|
town:build(1, UnitId.ZergMutathSpire, 70, true)
|
||
|
|
end)
|
||
|
|
melee_ai:dynamic_wait(secs(25))
|
||
|
|
town:build(1, UnitId.ZergVornathPond, 70, true)
|
||
|
|
melee_ai:dynamic_wait(secs(50))
|
||
|
|
town:build(1, UnitId.ZergHydrithDen, 70, true)
|
||
|
|
melee_ai:dynamic_wait(secs(50))
|
||
|
|
town:build(1, UnitId.ZergSkibactScab, 70, true)
|
||
|
|
end
|
||
|
|
|
||
|
|
---@param melee_ai MeleeAI
|
||
|
|
---@param town Town
|
||
|
|
function Tier2.horizon_iroliris_buildup(melee_ai, town)
|
||
|
|
town:build(1, UnitId.ZergIrolIris, 70, true)
|
||
|
|
town:multirun(function()
|
||
|
|
town:wait_build(1, UnitId.ZergHydrithDen)
|
||
|
|
melee_ai:dynamic_wait(mins(1) + secs(40))
|
||
|
|
town:build(1, UnitId.ZergSkibactScab, 70, true)
|
||
|
|
melee_ai:dynamic_wait(mins(1) + secs(40))
|
||
|
|
town:build(1, UnitId.ZergTethvithSwamp, 70, true)
|
||
|
|
melee_ai:dynamic_wait(secs(25))
|
||
|
|
town:wait_build(1, UnitId.ZergQuazethPool)
|
||
|
|
town:build(1, UnitId.ZergVornathPond, 70, true)
|
||
|
|
town:wait_build(1, UnitId.ZergVornathPond)
|
||
|
|
melee_ai:dynamic_wait(mins(1) + secs(40))
|
||
|
|
town:build(1, UnitId.ZergKalkiirLake, 70, true)
|
||
|
|
melee_ai:dynamic_wait(secs(25))
|
||
|
|
town:wait_build(1, UnitId.ZergIrolIris)
|
||
|
|
town:build(1, UnitId.ZergMutathSpire, 70, true)
|
||
|
|
town:wait_build(1, UnitId.ZergMutathSpire)
|
||
|
|
melee_ai:dynamic_wait(mins(1) + secs(40))
|
||
|
|
town:build(1, UnitId.ZergTosvrolHaunt, 70, true)
|
||
|
|
melee_ai:dynamic_wait(secs(25))
|
||
|
|
town:build(1, UnitId.ZergMatravilNest, 70, true)
|
||
|
|
end)
|
||
|
|
melee_ai:dynamic_wait(mins(2))
|
||
|
|
end
|
||
|
|
|
||
|
|
---@param melee_ai MeleeAI
|
||
|
|
---@param town Town
|
||
|
|
function Tier2.giant_iroliris_caphrolosk_hachirosk_zorkiz_buildup(melee_ai, town)
|
||
|
|
town:multirun(function()
|
||
|
|
town:build(1, UnitId.ZergIrolIris, 70, true)
|
||
|
|
end)
|
||
|
|
melee_ai:dynamic_wait(secs(15) + secs(5))
|
||
|
|
town:wait_build(1, UnitId.ZergIrolIris)
|
||
|
|
town:build(1, UnitId.ZergCaphrolosk, 70)
|
||
|
|
melee_ai:dynamic_wait(secs(30))
|
||
|
|
town:build(3, UnitId.ZergHachirosk, 115)
|
||
|
|
melee_ai:dynamic_wait(secs(30))
|
||
|
|
town:build(1, UnitId.ZergZorkizShroud, 70, true)
|
||
|
|
melee_ai:dynamic_wait(secs(25))
|
||
|
|
town:multirun(function()
|
||
|
|
town:wait_build(1, UnitId.ZergQuazethPool)
|
||
|
|
melee_ai:dynamic_wait(mins(1))
|
||
|
|
town:build(1, UnitId.ZergVornathPond, 70, true)
|
||
|
|
melee_ai:dynamic_wait(mins(1) + secs(40))
|
||
|
|
town:build(1, UnitId.ZergKalkiirLake, 70, true)
|
||
|
|
town:wait_build(1, UnitId.ZergIrolIris)
|
||
|
|
town:build(1, UnitId.ZergMatravilNest, 70, true)
|
||
|
|
melee_ai:dynamic_wait(mins(1))
|
||
|
|
town:build(1, UnitId.ZergMutathSpire, 70, true)
|
||
|
|
melee_ai:dynamic_wait(mins(2) + secs(45))
|
||
|
|
town:build(1, UnitId.ZergTosvrolHaunt, 70, true)
|
||
|
|
end)
|
||
|
|
melee_ai:dynamic_wait(secs(25))
|
||
|
|
end
|
||
|
|
|
||
|
|
---@param melee_ai MeleeAI
|
||
|
|
---@param town Town
|
||
|
|
function Tier2.swarm_iroliris_vornathkalkiir_zorkiz_caphrolosk_hachirosk(melee_ai, town)
|
||
|
|
town:multirun(function()
|
||
|
|
town:build(1, UnitId.ZergIrolIris, 70, true)
|
||
|
|
end)
|
||
|
|
town:multirun(function()
|
||
|
|
town:wait_build(1, UnitId.ZergQuazethPool)
|
||
|
|
melee_ai:dynamic_wait(secs(40))
|
||
|
|
town:build(1, UnitId.ZergVornathPond, 70, true)
|
||
|
|
melee_ai:dynamic_wait(mins(1) + secs(40))
|
||
|
|
town:build(1, UnitId.ZergKalkiirLake, 70, true)
|
||
|
|
end)
|
||
|
|
melee_ai:dynamic_wait(mins(1))
|
||
|
|
town:build(1, UnitId.ZergZorkizShroud, 70, true)
|
||
|
|
melee_ai:dynamic_wait(secs(20))
|
||
|
|
town:build(1, UnitId.ZergCaphrolosk, 70)
|
||
|
|
melee_ai:dynamic_wait(secs(30))
|
||
|
|
town:build(3, UnitId.ZergHachirosk, 115)
|
||
|
|
melee_ai:dynamic_wait(secs(15))
|
||
|
|
end
|
||
|
|
|
||
|
|
---@param melee_ai MeleeAI
|
||
|
|
---@param town Town
|
||
|
|
function Tier2.subjugation_quazeth_iroliris_buildup(melee_ai, town)
|
||
|
|
melee_ai:dynamic_wait(secs(30))
|
||
|
|
town:build(1, UnitId.ZergQuazethPool, 70, true)
|
||
|
|
melee_ai:dynamic_wait(secs(25))
|
||
|
|
town:multirun(function()
|
||
|
|
town:build(1, UnitId.ZergIrolIris, 70, true)
|
||
|
|
end)
|
||
|
|
melee_ai:dynamic_wait(secs(50))
|
||
|
|
town:multirun(function()
|
||
|
|
town:wait_build(1, UnitId.ZergHydrithDen)
|
||
|
|
melee_ai:dynamic_wait(secs(50))
|
||
|
|
town:build(1, UnitId.ZergSkibactScab, 70, true)
|
||
|
|
melee_ai:dynamic_wait(mins(1) + secs(40))
|
||
|
|
town:build(1, UnitId.ZergTethvithSwamp, 70, true)
|
||
|
|
town:wait_build(1, UnitId.ZergIrolIris)
|
||
|
|
town:build(1, UnitId.ZergMatravilNest, 70, true)
|
||
|
|
end)
|
||
|
|
melee_ai:dynamic_wait(secs(15))
|
||
|
|
town:build(1, UnitId.ZergCaphrolosk, 70)
|
||
|
|
town:build(3, UnitId.ZergHachirosk, 115)
|
||
|
|
melee_ai:dynamic_wait(secs(45))
|
||
|
|
town:build(1, UnitId.ZergZorkizShroud, 70, true)
|
||
|
|
end
|
||
|
|
|
||
|
|
---@param melee_ai MeleeAI
|
||
|
|
---@param town Town
|
||
|
|
function Tier2.storm_iroliris_hachirosk_vornathkalkiir(melee_ai, town)
|
||
|
|
town:multirun(function()
|
||
|
|
town:build(1, UnitId.ZergIrolIris, 70, true)
|
||
|
|
end)
|
||
|
|
melee_ai:dynamic_wait(secs(15))
|
||
|
|
town:build(3, UnitId.ZergHachirosk, 115)
|
||
|
|
melee_ai:dynamic_wait(secs(15))
|
||
|
|
town:build(4, UnitId.ZergHachirosk, 115)
|
||
|
|
melee_ai:dynamic_wait(secs(15))
|
||
|
|
town:multirun(function()
|
||
|
|
town:wait_build(1, UnitId.ZergQuazethPool)
|
||
|
|
melee_ai:dynamic_wait(secs(30))
|
||
|
|
town:build(1, UnitId.ZergVornathPond, 70, true)
|
||
|
|
melee_ai:dynamic_wait(mins(1) + secs(40))
|
||
|
|
town:build(1, UnitId.ZergKalkiirLake, 70, true)
|
||
|
|
end)
|
||
|
|
melee_ai:dynamic_wait(secs(30))
|
||
|
|
end
|
||
|
|
|
||
|
|
---@param melee_ai MeleeAI
|
||
|
|
---@param town Town
|
||
|
|
function Tier2.time_iroliris_vornathkalkiir(melee_ai, town)
|
||
|
|
town:multirun(function()
|
||
|
|
town:build(1, UnitId.ZergIrolIris, 70, true)
|
||
|
|
end)
|
||
|
|
melee_ai:dynamic_wait(secs(15))
|
||
|
|
town:multirun(function()
|
||
|
|
town:wait_build(1, UnitId.ZergQuazethPool)
|
||
|
|
melee_ai:dynamic_wait(secs(50))
|
||
|
|
town:build(1, UnitId.ZergVornathPond, 70, true)
|
||
|
|
melee_ai:dynamic_wait(mins(1) + secs(40))
|
||
|
|
town:build(1, UnitId.ZergKalkiirLake, 70, true)
|
||
|
|
end)
|
||
|
|
melee_ai:dynamic_wait(secs(30))
|
||
|
|
end
|
||
|
|
|
||
|
|
---@param melee_ai MeleeAI
|
||
|
|
---@param town Town
|
||
|
|
function Tier2.coil_iroliris_hachirosk(melee_ai, town)
|
||
|
|
town:multirun(function()
|
||
|
|
town:build(1, UnitId.ZergIrolIris, 70, true)
|
||
|
|
end)
|
||
|
|
melee_ai:dynamic_wait(secs(30) + mins(1) + secs(5))
|
||
|
|
town:build(2, UnitId.ZergHachirosk, 115)
|
||
|
|
end
|
||
|
|
|
||
|
|
return Tier2
|