Reminder: Get CMBW's updater [here](https://mega.nz/folder/r5QXXL6I#eXy7ptVhsa_wJd-AHuPyEg)! Setup instructions are [here](https://www.fraudsclub.com/cosmonarchy-bw/sites/game-setup/)!
Note that the editor mpq has recently had its name changed. Adjust your SCMDraft profiles accordingly.
Aside from that: We are targeting improvements to early-game pacing, as well as bringing the strength of later-tier options in line with their costs.
## AI
- The maxiumum number of production structures AI can build per base has been reduced
- AI should no longer stack Cagrant Colonies as often, improving base layouts
## UI
- You can now set player slots to Computers in UMS multiplayer lobbies (c. DarkenedFantasies)
- You can now switch to forces with Computer players in them (c. DarkenedFantasies)
## Bugfixes
- Crashes related to null sprites have been safeguarded against (c. Veeq7)
- Fixed Sundog not being able to attack
- Queueing structure mutation orders without sufficient resources no longer queues the order (c. Veeq7)
- Multi-target weapon ranges are now more consistent with single-target weapon ranges (c. Veeq7)
- Zethrokor and Vorvrokor movement is now consistent per frame
- Dying refineries now always clear unit statuses correctly (c. Veeq7)
- Badlands: A rogue low-ground ramp tile for Basilica has been corrected
- Hierophant reclamation animation no longer throws useful iscript errors
- Custom trigger objectives no longer show for all human players (c. Veeq7)