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Update Demilune, Muspelheim, Near Impact, Rageslave, and Excise
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CMBW-maps/melee/1v1/Class 1 - Empire/(2)Demilune 1.1.scx
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CMBW-maps/melee/1v1/Class 1 - Empire/(2)Muspelheim 1.4.scx
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CMBW-maps/melee/1v1/Class 1 - Empire/(3)Rageslave 1.2.scx
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@ -13,13 +13,30 @@ This document logs changes to Empire-class maps. The current map listing always
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- (2)Spinaltap 1.3 by Pr0nogo
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- (2)Oblivion 1.4 by TheBeaver99
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- (2)Old Scars 1.1 by JujiK
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- (3)Rageslave 1.1 by Pr0nogo
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- (3)Rageslave 1.2 by Pr0nogo
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- (4)Blackwater Bastion 1.3 by Btyb
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- (4)Checkstealer 1.1 by Pr0nogo
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- (4)Decapitation 1.1 by Pr0nogo
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- (4)Maxiom 1.2 by Btyb
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- (4)Paradise 1.3 by Btyb
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## (2)Near Impact 1.1 -- 25 October 2024
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- Added near-depleted Mineral Field nodes for natural wall assists
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## (2)Demilune 1.1 -- 25 October 2024
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- Removed smaller third ramp from large high ground pods, so that army movements against the 12/6 backstab route require more deliberate pathing
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- Removed secondary ramp from 3/9 to offer incentive to expand and hold the position across your bridge as a potential 3rd
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- Reduced 6/12 and 3/9 buildability around ramps to make them slightly easier to assault
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## (3)Rageslave 1.2 -- 25 October 2024
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- Reworked middle to be low-ground asteroid
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- Adjusted spacing around some low-ground expansions
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## (2)Muspelheim 1.4 -- 24 October 2024
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- Sealed several drop harassment spots from 3/9 o'clock to naturals (r. Art_Of_Turtle)
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- Replaced central shale terrain with ash
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- Improved visuals throughout the map
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## (4)Decapitation 1.1 -- 23 October 2024
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- Added two neutral Monuments of Sin to the four central pathways into the center
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- Give crushed rock on highground a thematic facelift
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CMBW-maps/melee/1v1/_event/(2)Muspelheim 1.4.scx
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CMBW-maps/melee/1v1/_event/(3)Rageslave 1.2.scx
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CMBW-maps/melee/1v1/_event/(FFA)Excise 1.0.scx
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