Update Demilune, Muspelheim, Near Impact, Rageslave, and Excise

This commit is contained in:
Pr0nogo 2024-10-26 02:57:13 -04:00
parent 2226ba80fe
commit daf2020450
23 changed files with 18 additions and 1 deletions

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@ -13,13 +13,30 @@ This document logs changes to Empire-class maps. The current map listing always
- (2)Spinaltap 1.3 by Pr0nogo
- (2)Oblivion 1.4 by TheBeaver99
- (2)Old Scars 1.1 by JujiK
- (3)Rageslave 1.1 by Pr0nogo
- (3)Rageslave 1.2 by Pr0nogo
- (4)Blackwater Bastion 1.3 by Btyb
- (4)Checkstealer 1.1 by Pr0nogo
- (4)Decapitation 1.1 by Pr0nogo
- (4)Maxiom 1.2 by Btyb
- (4)Paradise 1.3 by Btyb
## (2)Near Impact 1.1 -- 25 October 2024
- Added near-depleted Mineral Field nodes for natural wall assists
## (2)Demilune 1.1 -- 25 October 2024
- Removed smaller third ramp from large high ground pods, so that army movements against the 12/6 backstab route require more deliberate pathing
- Removed secondary ramp from 3/9 to offer incentive to expand and hold the position across your bridge as a potential 3rd
- Reduced 6/12 and 3/9 buildability around ramps to make them slightly easier to assault
## (3)Rageslave 1.2 -- 25 October 2024
- Reworked middle to be low-ground asteroid
- Adjusted spacing around some low-ground expansions
## (2)Muspelheim 1.4 -- 24 October 2024
- Sealed several drop harassment spots from 3/9 o'clock to naturals (r. Art_Of_Turtle)
- Replaced central shale terrain with ash
- Improved visuals throughout the map
## (4)Decapitation 1.1 -- 23 October 2024
- Added two neutral Monuments of Sin to the four central pathways into the center
- Give crushed rock on highground a thematic facelift

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