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Update editor mpq with new tiles; Update Spinaltap and Decapitation

This commit is contained in:
Pr0nogo 2024-10-23 16:30:32 -04:00
parent 16e4017c35
commit a60019093c
8 changed files with 13 additions and 2 deletions

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@ -10,16 +10,27 @@ This document logs changes to Empire-class maps. The current map listing always
- (2)Demilune 1.0 by JujiK - (2)Demilune 1.0 by JujiK
- (2)Genesis Y 1.4 by Btyb - (2)Genesis Y 1.4 by Btyb
- (2)Muspelheim 1.3 by Veeq7 - (2)Muspelheim 1.3 by Veeq7
- (2)Spinaltap 1.1 by Pr0nogo - (2)Spinaltap 1.3 by Pr0nogo
- (2)Oblivion 1.4 by TheBeaver99 - (2)Oblivion 1.4 by TheBeaver99
- (2)Old Scars 1.1 by JujiK - (2)Old Scars 1.1 by JujiK
- (3)Rageslave 1.1 by Pr0nogo - (3)Rageslave 1.1 by Pr0nogo
- (4)Blackwater Bastion 1.3 by Btyb - (4)Blackwater Bastion 1.3 by Btyb
- (4)Checkstealer 1.1 by Pr0nogo - (4)Checkstealer 1.1 by Pr0nogo
- (4)Decapitation 1.1 by Pr0nogo
- (4)Maxiom 1.2 by Btyb - (4)Maxiom 1.2 by Btyb
- (4)Paradise 1.3 by Btyb - (4)Paradise 1.3 by Btyb
## Global changee -- 19 October 2024 ## (4)Decapitation 1.1 -- 23 October 2024
- Added two neutral Monuments of Sin to the four central pathways into the center
- Give crushed rock on highground a thematic facelift
## (2)Spinaltap 1.3 -- 23 October 2024
- Make Mineral-only bases slightly more spacious
- Correct minor asymmetry near Mineral-only bases
- Slightly increase buildspace in 3/9 o'clocks
- Crunch siege spots in upper and lower middle ramp areas
## Global change -- 19 October 2024
- Default Mineral Field amounts 1500 » 2000 - Default Mineral Field amounts 1500 » 2000
## Map pool changes -- 19 October 2024 ## Map pool changes -- 19 October 2024

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