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1v1: Update Empire-class pool; Tweak Blackwater Bastion

This commit is contained in:
Pr0nogo 2024-09-28 12:17:00 -04:00
parent b17a23eefa
commit a160c75590
10 changed files with 15 additions and 4 deletions

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@ -7,17 +7,28 @@ This document logs changes to Empire-class maps. The current map listing always
## Empire-class maps - 16 September 2024
- (2)Cold Sweat 1.1 by Veeq7
- (2)Derelict 2.1 by Btyb
- (2)Genesis Y 1.4 by Btyb
- (2)Impetus 2.2 by Veeq7
- (2)Muspelheim 1.3 by Veeq7
- (2)Spinaltap 1.0 by Pr0nogo
- (2)Oblivion 1.4 by TheBeaver99
- (2)Old Scars 1.1 by JujiK
- (2)Radium 1.1 by Btyb
- (4)Blackwater Bastion 1.2 by Btyb
- (3)Rageslave 1.1 by Pr0nogo
- (4)Blackwater Bastion 1.3 by Btyb
- (4)Checkstealer 1.0 by Pr0nogo
- (4)Maxiom 1.1 by Btyb
- (4)Paradise 1.3 by Btyb
## Map pool changes -- 28 September 2024
- OUT: Derelict, Radium
- IN: Spinaltap, Checkstealer
## (4)Blackwater Bastion 1.3 -- 28 September 2024
- Markedly improve resource layouts in all bases
- Third base Mineral Field count 8 » 7
- Cardinal base Mineral Field count 7 » 8
- Fix various tile issues
## (2)Muspelheim 1.3 - 25 September 2024
- Added extra base at 11 o'clock and 5 o'clock
- Adjusted resource counts
@ -171,4 +182,4 @@ This document logs changes to Empire-class maps. The current map listing always
- Thirds: moved inward ramps closer to naturals
- Thirds: slightly reduced buildspace near outward ramps
- Sealed small back path into 12/6 o'clock expansions
- Added a bit more negative space to 10/4 o'clock expansions
- Added a bit more negative space to 10/4 o'clock expansions