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Update Crisis Vector and Punch Drunk (1v1 C1)
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@ -21,6 +21,22 @@ This document logs changes to Empire-class maps. The current map listing always
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- (4)Blackwater Bastion 1.3 by Btyb
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- (4)Blackwater Bastion 1.3 by Btyb
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- (4)Mass Destruction 1.0 by Pr0nogo
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- (4)Mass Destruction 1.0 by Pr0nogo
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## Crisis Vector 1.2 -- 8 September 2025
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- Culled pathfinding regions on central high ground structures
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## Punch Drunk 1.1 -- 8 September 2025
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- Updated doodads near natural chokes
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- Updated doodads near middle rusty pits
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## Acid Test 1.2 -- 31 August 2025
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- Added 2x Mineral Fields to 2- and 4-o'clock bases
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- Reduced Stasis Chamber count to 1 (from 6)
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- Added a second Temple to each highground spot and offset their positions to reduce worker pathing issues
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- Fixed unintended buildable spot near main ramp
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## Frosted Forest 1.4 -- 21 August 2025
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- Increased Mineral Field amounts from 1500 to 2000
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## Map pool changes -- 21 August 2025
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## Map pool changes -- 21 August 2025
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- OUT TO CLASS 2: Apollo, Decapitation
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- OUT TO CLASS 2: Apollo, Decapitation
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- IN FROM CLASS 0: Potidaea, Punch Drunk, Quasar Quartet
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- IN FROM CLASS 0: Potidaea, Punch Drunk, Quasar Quartet
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