Update Crisis Vector and Punch Drunk (1v1 C1)

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Pr0nogo 2025-09-08 15:50:27 -04:00
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@ -21,6 +21,22 @@ This document logs changes to Empire-class maps. The current map listing always
- (4)Blackwater Bastion 1.3 by Btyb
- (4)Mass Destruction 1.0 by Pr0nogo
## Crisis Vector 1.2 -- 8 September 2025
- Culled pathfinding regions on central high ground structures
## Punch Drunk 1.1 -- 8 September 2025
- Updated doodads near natural chokes
- Updated doodads near middle rusty pits
## Acid Test 1.2 -- 31 August 2025
- Added 2x Mineral Fields to 2- and 4-o'clock bases
- Reduced Stasis Chamber count to 1 (from 6)
- Added a second Temple to each highground spot and offset their positions to reduce worker pathing issues
- Fixed unintended buildable spot near main ramp
## Frosted Forest 1.4 -- 21 August 2025
- Increased Mineral Field amounts from 1500 to 2000
## Map pool changes -- 21 August 2025
- OUT TO CLASS 2: Apollo, Decapitation
- IN FROM CLASS 0: Potidaea, Punch Drunk, Quasar Quartet